How to make animate before game over?
Hello everyone!
I have a idea, I want to make a animate before game over.
If Actor_A is a balloon, and it will blow up when it collides floor.
How to let balloon do animate before the end destroy?
-------My Conceive-------
When Actor_A collides Floor
Do Change Attribute game.Gameover is true
When Attribute game.Gameover is true
Do Change image.Balloon
Do Animate.blow up
Do Destroy
Comments
Do animate 'blow up'
Rule:
--When self image = name of last frame of animation
----Destroy.
Thank you for your help
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You have been a lifesaver!
Sorry to interrupt but i have a question...
How to stop all function (actor move) when animate in progress.
I don't want to I can still move when animate in progress.
I want to all function will stop include Accelerate( Direction 270 / Accelerate 700).
If it is possible, I hope all scene can stop.
Can you help me again
Actor_A
Rule:
--When Actor_A collides Floor
----Spawn Explosion actor
----Destroy
. . . . . . . .
Explosion_Actor
Do Animate.blow up
Rule:
--When self image = name of last frame of animation
----Destroy.
Example attached:
appreciate