Prioritizing Sound

MattVolletMattVollet Member Posts: 86
edited November -1 in Working with GS (Mac)
Hey all, I've been trying to find an answer for this and it all seems a little... opaque. There may not even be an answer, but here we go.

I have a lot of randomized sounds and what not going on in one of my scenes, and so when I do a "touch inside to play sound" it plays about 30% of the time.. I havent been able to pin point WHY it isnt always playing, I assume it has something to do with the other sounds. Is there a way I can give this one sound ABSOLUTELY priority to everything else going on, so it always plays, no matter what else is going on?

Thanks all.

Comments

  • StusAppsStusApps Member, PRO Posts: 1,352
    have you got 'run to completion' ticked for that sound?
  • MattVolletMattVollet Member Posts: 86
    I did, yes, you know what though- it's strange. I had trouble with Gamesalad and so I closed it and reopened it, ALL my assets were gone (though still represented in the images place). So I reimported everything and it doesn't seem to be an issue anymore... Thanks for your help, I'll repost if it starts happening again.
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