Two separate Chartboost vid rewards?
As_Of_Latte
Member, BASIC Posts: 343
I've been trying to set up Chartboost video reward ads in two different spots of my game and have ran into a road block...
1) In my game I have a 'Shop' with a button that reads "watch video" to receive free coins.
2) During initial gameplay, I'm trying to set up another video reward system, for when player dies, "watch video" to continue where they left off.
My question, is it possible to set up two different reward systems like this within my game, using Chartboost video reward ads? When I check Chartboost, I only see a spot to run one reward campaign. Is there something I'm missing?
Any help is greatly appreciated . Thanks!
Comments
You only need 1 reward campaign. You'll be informed when the player has watched a video, it doesn't matter where you've triggered it from. You'll need to keep note in your logic of where the video was requested, and when the reward attribute is set, give the player the relevant reward. I recently implemented reward ads into a game that triggers them in three different places - though only with 2 potential results.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Armelline Awesome Ted, thanks! What you've mentioned makes sense. I'm going to try and implement this hopefully today (or early this week) and give it a test run
How do you guys implement this, i mean so they cant use it all the time or so
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
@freneticz I believe you can set a limit of how many times a user can watch a video reward ad, within your actual Chartboost dashboard. Or quite possibly, Chartboost themselves have a set limit...I may be mistaken, but that is what I've gathered!
ok but when the limit is reached you dont want to show the button for ads... how will you do this @As_Of_Latte
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
@freneticz Ahhh, good question! I haven't gotten that far in my development, so I haven't thought of or realized this yet... Perhaps, someone with greater knowledge on this could shed some light?