A distribution profile is the provisioning profile that you generate for distribution. When you submit your game to GS, you select that provisioning profile instead of one used for development.
1) The Bundle Identifier is something you create when you create the distribution profile. You name it something like com.toastkittengames.catchthefly.
You need to go to Itunes Connect and Iphone Provisioning Portal to get the distribution certificate. You are using only developer cert when building and testing your games on your iphone. But to upload it for sales, you need the distribution cert.
Franz, are you 110% sure you're using the correct certificate and you have deleted ALL certificates and re-downloaded them and put them in Xcode and Keychain Access since having the issue?
If so, delete them at Apple's end and on your computer then remake them.
Comments
Just follow these steps and you will be fine:
A distribution profile is the provisioning profile that you generate for distribution. When you submit your game to GS, you select that provisioning profile instead of one used for development.
1) The Bundle Identifier is something you create when you create the distribution profile. You name it something like com.toastkittengames.catchthefly.
GS has instructions on the wiki. http://gamesalad.com/wiki/developing_for_iphone
Also, Tshirtbooth has a nice video that explains the submission process.
2) This may be solved if you follow the steps in the above tutorials.
If that still does not help, please feel free to ask more questions.
"Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate."
Any ideas?
You need to go to Itunes Connect and Iphone Provisioning Portal to get the distribution certificate. You are using only developer cert when building and testing your games on your iphone. But to upload it for sales, you need the distribution cert.
If so, delete them at Apple's end and on your computer then remake them.