Variable Animation Speed

rob.ertrob.ert Member Posts: 42
edited November -1 in Working with GS (Mac)
I've got a platformer game where I want the actor to animate. However, the animate behavior doesn't have an expression editor for the speed. Does anyone know how to do this besides with redundant rules and animates? Any help is appreciated! Thanks!

Comments

  • maltaannonmaltaannon Member Posts: 8
    This is a bit similar: the Change Image nor the Animate behavior have expressions - It'd like to know is there any clever way to use Change image on the Actor based on expression?

    For example - consider a power bar for the Cannon game template. I'd like it to have some gradient. My first thought was to mask it out, but that is not supported, so I figured I'll just prep a sequence of images that have the gradient masked out, but now I need to be able to base the Change Image behavior on some value.

    Any ideas?
  • maltaannonmaltaannon Member Posts: 8
    Ok. Figured it out. I guess using Change Attribute self.Image to a filename that is in the project Images tab will do the trick.
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