Interpolate text opacity

3absh3absh Member Posts: 601

Why hasn't this feature been added yet to GameSalad?
I can't count the number of times I wanted to do this and couldn't.
Or maybe an expression editor for the text opacity would do.

This is a must for RPG makers.

Comments

  • SocksSocks London, UK.Member Posts: 12,822

    "Why hasn't this feature been added yet to GameSalad?"

    Probably lack of demand, you can achieve the same thing if you import your text as an image.

    Have you registered this as a feature request ?

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    There´s already a feature request for this. It´s almost a year old already.
    bugs.gamesalad.com/show_bug.cgi?id=1443

    Mental Donkey Games
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  • IceboxIcebox Member Posts: 1,485

    If it doesn't effect performance you can create a custom interpolation effect, but its not a good idea :) . It works with simple text ,until they allow us to interpolate text opacity.

  • SocksSocks London, UK.Member Posts: 12,822
    edited August 2016

    @Icebox said:

    Are you using replicate ? Like in the attached file ?
    (move mouse horizontally to effect text opacity)

  • IceboxIcebox Member Posts: 1,485

    @Socks no i used normal conditions ,

    if mouse button is down interpolate self.AAA to 0 in 0.5 seconds

    if self.AAA is 0.9 display text opacity 90 % otherwise if self.AAA 0.85 display text opacity 85 % and so on

  • SocksSocks London, UK.Member Posts: 12,822

    @Icebox said:
    @Socks no i used normal conditions ,

    if mouse button is down interpolate self.AAA to 0 in 0.5 seconds

    if self.AAA is 0.9 display text opacity 90 % otherwise if self.AAA 0.85 display text opacity 85 % and so on

    Ah ! Clever !! :)

  • NNterprisesNNterprises Member, PRO Posts: 387

    If I ever use a display text in an actor, and then I make the actor invisible the text is gone. Don't remember if I was setting alpha to 0, or visible to OFF.

    Anyway, if any of this is true, maybe you can set a small actor off screen and display your text in the scene. Then interpolate that actor's alpha and see what happens.

  • 3absh3absh Member Posts: 601

    Probably lack of demand, you can achieve the same thing if you import your text as an image.

    Using images is definitely not practical, especially f your woking with a lot of text and numbers.

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