Has someone a launched turn based multiplayer game?
BigDave
Member Posts: 2,239
Thats the question. I wonder if someone already build a turn based multiplayer game yet that is in the store.
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Local Multiplayer? If local, yes I have released several but sold them off over the years.
Whack-O-Wrestling was built with the idea that online turn based play was coming in the near future but when that didn't happen I released as a single player game. (Years ago)
@BazookaTime
yeah too bad i really would love to make a coop game
local maybe ipad only yeah.
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I've done one network multiplayer one but I have no idea if the client actually released it to the stores (he hadn't last time I checked, at least not under the working name).
Local multiplayer, I've built or worked on a bunch. Some are on the store, but I signed NDAs. Some I didn't sign NDAs but I'd still want to ask first before mentioning them here.
My very first real attempt at a game with GameSalad (after I had to abandon my first game as it was a mess of unlocked actors) was also a semi-turn based multiplayer game (some aspects were real-time, some were turn based).
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I built a turnbased mutiplayer using the togethergames system but those features are not in the publishing system but the game does work great.
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@The_Gamesalad_Guru
Your my spark of hope man. I would love nothing more then to and engaging co-op game.
Hopefully you can finish that game and be the first example for a finished mp game.
Is there a way around the lack of the option in the pub. system?
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The game is finished but there is no way around the publishing system.
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single player it remains then
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This is incredibly frustrating since the code is there but there is no will to release for use. So many things we could do with multi-player if it were released. No idea what the hold up,then again we never know what the hold up if for a lot of features. we learnt ages ago not to hold our breath.(Okay perhaps I'm being unfair, just a tad annoyed in general with GS right now. We all get there at some point I guess) > @The_Gamesalad_Guru said: