Game nearly done. Need advice on running stats

tollhousestudiotollhousestudio Member Posts: 166
edited November -1 in Working with GS (Mac)
Hey folks.

I'm just wanting to hear some opinions of what is a good running statistic for a game.
I've been adding artwork and animation today and my frame rate right now is still high
but I've not put the main actors animation and enemies animation in yet.

I'm sitting safely at 59 fps running a constant 26 mb overall.

Is this comfortable for 3g and 3gs (i'm using iPhone 4)
Opinions please because I expect the frames to drop and the memory to jump up a bit more before today is out.

Advice would be smashing cos I can simplify some stuff from this point to be safe.

Comments

  • WeswogWeswog Member Posts: 1,171
    You could also have people test it with a 3gs and 3g

    Cheers, Weswog
  • StusAppsStusApps Member, PRO Posts: 1,352
    It's 59fps on the iphone 4, no idea really what it will be on a 3g or 3gs. Remember the iphone 4 is as powerful as the ipad with double the ram.

    Although an additional expense it is well worth buying the latest 8gb ipod touch as it contains the same aging hardware as the iphone 3g.
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