Locking/Unlocking Levels & Saving

TouchTiltGamesTouchTiltGames Member Posts: 1,162
edited November -1 in Working with GS (Mac)
I've been looking for a tutorial on locking/unlocking levels and saving the those states if you come back to the game. Anyone see one around?

Cheers :)

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I would also like to know how to do this. I have seen game salad games with this feature but i havnt found how to do it.
  • StusAppsStusApps Member, PRO Posts: 1,352
    ultimately it is just how creatively you use global attributes and the save attribute behaviour. there is no 'one way' to do it, depends entirely on your game and the attributes in it.

    an unlock would just involve reaching a point in the game or a score and then changing an attribute to make that unlock available. If you want to save it then use the save attribute, then make sure you have load attribute on the front page and that thing will always then be unlocked for the player then.
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    Yeah just trying to figure out how to lock all 20 levels except the first one obviously, then unlock each one as you progress AND save that state if you close the game.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I think i get waht your saying StusApps. I'll give it a shot.
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