Limit number of Actor/Scene??

NeverbeNeverbe Member Posts: 117
edited November -1 in Working with GS (Mac)
What's the limit number (for an iPhone Game) of Actor and Scene?
It's better using a single actor who change his rule when I put it into the scene or multiple actors is better?
Note that in my (future, the first one is ready :O) game the maximum number of actors for scene will be 5 or 6.
Only static actor, no physics, no animation, only two actor with "move to" behavior (but maybe they'll be removed).
Thanks to all :D

Comments

  • specialist_3specialist_3 Member Posts: 121
    It varies from game to game. There is no absolute rule for this...rather a guideline. But generally, the more actors you have on a scene, the more memory you use and the slower the frame rate gets. And this also depends on the number of rules you have for each actor. You just have to experiment with your game and figure out the optimal number.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Yeah the number of Actors isn't really the issue, there's several factors. In one of my Scenes I have close to a hundred Actors, but the frame rate stays at 60, and the RAM is under control. You have to watch out for images and audio, as they impact the RAM usage. Physics - collisions, etc. - impact the frame rate. As do Timers, Constrains, etc.

    So you basically need to watch RAM and FPS. They vary from game to game though.
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