when actor is checked non movable it wont react to the rules
mshuraih
Member, PRO Posts: 179
not sure why when you check none movable in the physics properties of the actor it does not react to the rule when it colloid or touch another actor ( ie Actor A non movable hanging in the middle of the screen ) when touched by few actors falling down i want it to die ( destroy ) and that behavior does not work correctly without being a movable object which make it falling down when colloid other actors ..
Comments
Yes, if both actors are marked as not-movable, collision rules don't work. Should work if at least one is movable.
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Are you moving the non-moveable actor with an Interpolate Behavior? If so, that is the problem. When an actor is being interpolated collisions don't register.
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I was able to get around this by making actor movable and set max speed to 0.
thanks !
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