recommended fps for sprite animations

andy_the_bakerandy_the_baker Member Posts: 25
hi.

i come from a 3d background. so to make my sprites i'm modeling and animating in max, and rendering out frames.

i wonder if anyone has suggestions about how many frames per second to render out. currently i'm doing 10, but to my eye they still seem slightly choppy? i'm doing 4 sets of (hopefully) 1 second animations (spawn, walk, attack, death). each (punyfied/compressed) 128x128 pixel image is 13.3K.

4 sets x 10 frames x 13.3k = 532k per character.
4 sets x 15 frames x 13.3k = 798k per character.

with 8 characters total (16 maybe if i allow people to pick sides and since i can't "flip" sprites i'll have to duplicate them) this adds up fast.

so i'm just wondering what people's experiences are, and if anyone has advice.

thanks, gamesalad community!

Comments

  • PhoticsPhotics Member Posts: 4,172
    With Photics Fireball, the monster was animated at 15 frames per second. 10 does seem a little too light. But unfortunately, you're concerned about memory. I think it depends on your project and what platforms you're targeting.
  • andy_the_bakerandy_the_baker Member Posts: 25
    actually i'm thinking there's no way of doing a 1 second walk animation so i'll have to expand that to 2. maybe instead of doing death animations, i'll play around with color/fade on a single frame and save there.

    thanks.
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