recommended fps for sprite animations
andy_the_baker
Member Posts: 25
hi.
i come from a 3d background. so to make my sprites i'm modeling and animating in max, and rendering out frames.
i wonder if anyone has suggestions about how many frames per second to render out. currently i'm doing 10, but to my eye they still seem slightly choppy? i'm doing 4 sets of (hopefully) 1 second animations (spawn, walk, attack, death). each (punyfied/compressed) 128x128 pixel image is 13.3K.
4 sets x 10 frames x 13.3k = 532k per character.
4 sets x 15 frames x 13.3k = 798k per character.
with 8 characters total (16 maybe if i allow people to pick sides and since i can't "flip" sprites i'll have to duplicate them) this adds up fast.
so i'm just wondering what people's experiences are, and if anyone has advice.
thanks, gamesalad community!
i come from a 3d background. so to make my sprites i'm modeling and animating in max, and rendering out frames.
i wonder if anyone has suggestions about how many frames per second to render out. currently i'm doing 10, but to my eye they still seem slightly choppy? i'm doing 4 sets of (hopefully) 1 second animations (spawn, walk, attack, death). each (punyfied/compressed) 128x128 pixel image is 13.3K.
4 sets x 10 frames x 13.3k = 532k per character.
4 sets x 15 frames x 13.3k = 798k per character.
with 8 characters total (16 maybe if i allow people to pick sides and since i can't "flip" sprites i'll have to duplicate them) this adds up fast.
so i'm just wondering what people's experiences are, and if anyone has advice.
thanks, gamesalad community!
Comments
thanks.