How to keep background, not scrollable

WeiyuWeiyu Member Posts: 216
edited October 2016 in Working with GS (PC)

Hello everyone!
I want to keep background, not scrollable, but I don't no how to do it.

This is my game stage.

This is my step.
First, cancel the scrollbar

but when I Play the game, my background is gone

What should I do :'(
Plaease tell me :'(

Comments

  • -Timo--Timo- Member Posts: 2,313

    it seems like the height of the scene is much bigger and you have your background somewhere up. place it back at the bottom of the scene.

  • ToqueToque Member Posts: 1,187

    Is your camera moving beyond your background?

    Or is your camera and player in a position where there is no background ?

    Background moving ??? Not where your camera is?

    Background is moving 500 pixels off scene and automatically being destroyed??

  • Non scrollable actors need to be place on the bottom left of your scene, that is where the non scrollable area is, it is also where the original camera placement is.

    Your problem is you have the background actor placed in the camera area of your scene, which i am guessing isn't the bottom left.

  • WeiyuWeiyu Member Posts: 216

    @RossmanBrothersGames said:
    Non scrollable actors need to be place on the bottom left of your scene, that is where the non scrollable area is, it is also where the original camera placement is.

    Your problem is you have the background actor placed in the camera area of your scene, which i am guessing isn't the bottom left.

    Thank you!!!!! You have been a lifesaver! :D

    @-Timo- said:
    it seems like the height of the scene is much bigger and you have your background somewhere up. place it back at the bottom of the scene.

    @Toque said:
    Is your camera moving beyond your background?

    Or is your camera and player in a position where there is no background ?

    Background moving ??? Not where your camera is?

    Background is moving 500 pixels off scene and automatically being destroyed??

    Thank you for your answers, the problem has been completely solved. :D

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