Upgrades or different weapons?
RH
Member Posts: 1,079
In the current game that I am making I can decided whether to have:
- A few different weapons (i.e. 1 Assault rifle, 1 submachine gun, 1 pistol, and some others) for which the player can purchase upgrades, such as increased damage and range.
Or
- Lots of guns (i.e. 3/4 assault rifles/submachine guns/ pistols and some other gun types) with different stats that can be purchased when the player has enough cash.
I don't know which to so I was wondering which you would prefer to see in a game?
- A few different weapons (i.e. 1 Assault rifle, 1 submachine gun, 1 pistol, and some others) for which the player can purchase upgrades, such as increased damage and range.
Or
- Lots of guns (i.e. 3/4 assault rifles/submachine guns/ pistols and some other gun types) with different stats that can be purchased when the player has enough cash.
I don't know which to so I was wondering which you would prefer to see in a game?
Comments
Can't make up my mind on something so small.
A bit more work, I know, but if it were me and I couldn't decide I'd likely end up going that route. Plus, it will appeal to more players
Take a look at how standard FPS games in general use their weapons e.g.
Pistol - slow shooting rate, poor stopping power, unlimited ammo, accurate firing
Shotgun - slow shooting rate, good stopping power up close, limited ammo
Machine gun - fast shooting rate, low accuracy, limited ammo
Now, you might use upgrades to increase certain attributes. e.g. faster shooting rate on the shotgun, or higher accuracy on the machine gun.
Or you might want to introduce variants with these 'upgrades' already in - e.g. Desert Eagle pistol might have a faster shooting rate and better stopping power than a standard pistol, but a limited ammo capacity.
Lots of options really - good luck!
QS
Dr. Sam Beckett never returned home...
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Funny you should mention the Desert Eagle, just added it to game. I figured about the ammo capacity, stopping power and shooting rate (which will be a pain to implement with the shooting method I'm using).
Thought it would be a bit daft putting accuracy in a 2d shooter.
Thanks for the feedback, always appreciated!