Upgrades or different weapons?

RHRH Member Posts: 1,079
edited November -1 in Working with GS (Mac)
In the current game that I am making I can decided whether to have:

- A few different weapons (i.e. 1 Assault rifle, 1 submachine gun, 1 pistol, and some others) for which the player can purchase upgrades, such as increased damage and range.

Or

- Lots of guns (i.e. 3/4 assault rifles/submachine guns/ pistols and some other gun types) with different stats that can be purchased when the player has enough cash.

I don't know which to so I was wondering which you would prefer to see in a game?

Comments

  • specialist_3specialist_3 Member Posts: 121
    I would stick to few guns and have upgrades because having more gun types would mean having more game balancing issues.
  • RHRH Member Posts: 1,079
    Thanks for the feedback!

    Can't make up my mind on something so small.
  • peachpellenpeachpellen Member Posts: 977
    I'd say if you have the option, do a few of both. Add a few extra guns and make all guns upgradable.

    A bit more work, I know, but if it were me and I couldn't decide I'd likely end up going that route. Plus, it will appeal to more players :)
  • RHRH Member Posts: 1,079
    Fair enough, I guess I could always add more in if I wanted to anyway. Thanks! Looks like I'm going down that route.
  • quantumsheepquantumsheep Member Posts: 8,188
    RH said:
    Thanks for the feedback!

    Can't make up my mind on something so small.

    I'd argue that it's a big thing!

    Take a look at how standard FPS games in general use their weapons e.g.

    Pistol - slow shooting rate, poor stopping power, unlimited ammo, accurate firing
    Shotgun - slow shooting rate, good stopping power up close, limited ammo
    Machine gun - fast shooting rate, low accuracy, limited ammo

    Now, you might use upgrades to increase certain attributes. e.g. faster shooting rate on the shotgun, or higher accuracy on the machine gun.

    Or you might want to introduce variants with these 'upgrades' already in - e.g. Desert Eagle pistol might have a faster shooting rate and better stopping power than a standard pistol, but a limited ammo capacity.

    Lots of options really - good luck!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • RHRH Member Posts: 1,079
    I knew someone would say that!

    Funny you should mention the Desert Eagle, just added it to game. I figured about the ammo capacity, stopping power and shooting rate (which will be a pain to implement with the shooting method I'm using).

    Thought it would be a bit daft putting accuracy in a 2d shooter.

    Thanks for the feedback, always appreciated!
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