Space Shooter Sneak Peek

Here is a quick peek at the space shooter I have been working on. @socks That timer look familiar.. what are the odds it fit perfectly into the game.

Comments

  • ToqueToque Member Posts: 1,188

    Hey looks good. Have to love a good shooter!

  • GreenfroggGamesGreenfroggGames Member Posts: 224

    Looks great!

  • SocksSocks London, UK.Member Posts: 12,822

    @quinn221 said:
    Here is a quick peek at the space shooter I have been working on.

    Looks really good !! :)

    @quinn221 said:
    @socks That timer look familiar.. what are the odds it fit perfectly into the game.

    Works really well !

  • mhedgesmhedges Raised on VCS Member Posts: 634

    @quin221,

    I like the way it's shaping up a lot!

    If I may provide two suggestions:

    1. The starfield should be behind the planet, not in front. Check your actors' layer order.
    2. I'd lower the volume on the laser by possibly half. It drowns out the other sounds and music.

    Looking forward to the finished app!

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
  • BigDaveBigDave Member Posts: 2,239
    edited November 2016

    looks good!

    one tip
    for your gun/fire sound do a real variable
    and before the sound is played have a change attribute
    random(0.6,1)

    and have the sounds pitch value being the variable
    Same you can do with the volume. ( as @mhedges mentioned I would not go to 1 with that one tough)
    So you always have slight variations of that very one sound file

    PS: I also did the random directly in the sound but it wasn't always so reliable, not sure if that is still the case.

  • SocksSocks London, UK.Member Posts: 12,822
    edited November 2016

    @BigDave said:
    looks good!

    one tip
    for your gun/fire sound do a real variable
    and before the sound is played have a change attribute
    random(0.6,1)

    The random function only produces intergers, so random(0.6,1) will always return value of either 0 or 1, that is to say the volume would either be on or off and the pitch will be inaudible or normal.

    You can instead do this . . .

    Change X to random(60,100)/100

  • RedRoboRedRobo Member, PRO Posts: 682

    Great graphics and design! I agree with the others...the laser sound is too irritating, quieter would be better. Takes be back to the 80's classics like Phoenix ;)

  • IceboxIcebox Member Posts: 1,485

    @quinn221 I like your style , but there is something with the background that doesnt feel right , i dont know what it is, other than that its great.. you put nice quality out there and I love the visuals , keep it up ! :)

  • BigDaveBigDave Member Posts: 2,239
    edited November 2016

    @Socks
    "insightful" !
    yep thats how i do it in my game but I wasn't sure anymore if it was required.
    But I did know that it only produces integers, so that explains why I had to do it.

    I do

    random(6,10)/10

    i dont do *100 because 0.61 and 0.6 does sound to similar
    this way you can get fix differences of 0.1

    0.6
    0.7
    0.8
    0.9
    1.0

  • SocksSocks London, UK.Member Posts: 12,822

    @BigDave said:
    i dont do *100 because 0.61 and 0.6 does sound to similar
    this way you can get fix differences of 0.1

    Good point !

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @quinn221 Nice look and feel. I agree with points made here about star field, firing volume, and volume variation. Keen to see it when finished.

  • quinn221quinn221 Member Posts: 280

    @Icebox said:
    @quinn221 I like your style , but there is something with the background that doesnt feel right , i dont know what it is, other than that its great.. you put nice quality out there and I love the visuals , keep it up ! :)

    @Icebox do you think it is the big moon that is throwing it off. I actually created it for a different game... maybe the style are two diffrent.

  • IceboxIcebox Member Posts: 1,485

    @quinn221 The moon looks good , i just think the background needs more movement , maybe a parallax movement with the stars instead of them falling with the same pattern ..

  • BigDaveBigDave Member Posts: 2,239
    edited November 2016

    the I first time I saw it everything looks perfect except planets.
    But then they are very far away means not that much movement required.

    tough the orbit of the yellow one kind of looks frozen and the 2 balls next to it.
    maybe make the orbit less cartoony and more sharp like the rest.

    its really just like minimal things overall its very neat

  • SocksSocks London, UK.Member Posts: 12,822
    edited November 2016

    Echoing what everyone else has said . . . .

    I think you need to push the BG / planets backwards (I'd wash them over with a little blue)

    @BigDave said:
    tough the orbit of the yellow one kind of looks frozen and the 2 balls next to it.

    Agreed, the moons ('balls') need to slowly orbit the planet . . hold on . . code incoming, back in a minute . . .

    EDIT - here is some spherical maths (attached) so you can have objects orbit a planet or stick to their surface, it's a bit thrown together but I'm sure you can extract something useful from it if you want.

  • IceboxIcebox Member Posts: 1,485

    @Socks said:
    hold on . . code incoming, back in a minute . . .

    constrain self.position.x to 10.5 sin(self.time * 200) + self.start.y + cos(5234.0590) Magnitude(self.startX-self.position.X,self.startY-self.position.Y) / floor(sqr((sin(Vector2angle(self.position.x-self.position.y/5)*10),self.position.y - self.position.x))+self.rotation/Game.Angle%360))

    This is what I expect from you :) nothing that a normal human can understand

  • SocksSocks London, UK.Member Posts: 12,822

    @Icebox said:

    @Socks said:
    hold on . . code incoming, back in a minute . . .

    constrain self.position.x to 10.5 sin(self.time * 200) + self.start.y + cos(5234.0590) Magnitude(self.startX-self.position.X,self.startY-self.position.Y) / floor(sqr((sin(Vector2angle(self.position.x-self.position.y/5)*10),self.position.y - self.position.x))+self.rotation/Game.Angle%360))

    This is what I expect from you :) nothing that a normal human can understand

    That's moon balls for you. :)

  • quinn221quinn221 Member Posts: 280

    @Socks @Icebox and @BigDave Thanks guys I will playground with it and see what I can do!

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