one tip
for your gun/fire sound do a real variable
and before the sound is played have a change attribute
random(0.6,1)
and have the sounds pitch value being the variable
Same you can do with the volume. ( as @mhedges mentioned I would not go to 1 with that one tough)
So you always have slight variations of that very one sound file
PS: I also did the random directly in the sound but it wasn't always so reliable, not sure if that is still the case.
one tip
for your gun/fire sound do a real variable
and before the sound is played have a change attribute
random(0.6,1)
The random function only produces intergers, so random(0.6,1) will always return value of either 0 or 1, that is to say the volume would either be on or off and the pitch will be inaudible or normal.
Great graphics and design! I agree with the others...the laser sound is too irritating, quieter would be better. Takes be back to the 80's classics like Phoenix
@quinn221 I like your style , but there is something with the background that doesnt feel right , i dont know what it is, other than that its great.. you put nice quality out there and I love the visuals , keep it up !
@Socks
"insightful" !
yep thats how i do it in my game but I wasn't sure anymore if it was required.
But I did know that it only produces integers, so that explains why I had to do it.
I do
random(6,10)/10
i dont do *100 because 0.61 and 0.6 does sound to similar
this way you can get fix differences of 0.1
@Icebox said: @quinn221 I like your style , but there is something with the background that doesnt feel right , i dont know what it is, other than that its great.. you put nice quality out there and I love the visuals , keep it up !
@Icebox do you think it is the big moon that is throwing it off. I actually created it for a different game... maybe the style are two diffrent.
@quinn221 The moon looks good , i just think the background needs more movement , maybe a parallax movement with the stars instead of them falling with the same pattern ..
I think you need to push the BG / planets backwards (I'd wash them over with a little blue)
@BigDave said:
tough the orbit of the yellow one kind of looks frozen and the 2 balls next to it.
Agreed, the moons ('balls') need to slowly orbit the planet . . hold on . . code incoming, back in a minute . . .
EDIT - here is some spherical maths (attached) so you can have objects orbit a planet or stick to their surface, it's a bit thrown together but I'm sure you can extract something useful from it if you want.
Comments
Hey looks good. Have to love a good shooter!
Looks great!
Looks really good !!
Works really well !
@quin221,
I like the way it's shaping up a lot!
If I may provide two suggestions:
Looking forward to the finished app!
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That looks really nice, love the classic feel!
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
looks good!
one tip
for your gun/fire sound do a real variable
and before the sound is played have a change attribute
random(0.6,1)
and have the sounds pitch value being the variable
Same you can do with the volume. ( as @mhedges mentioned I would not go to 1 with that one tough)
So you always have slight variations of that very one sound file
PS: I also did the random directly in the sound but it wasn't always so reliable, not sure if that is still the case.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
The random function only produces intergers, so random(0.6,1) will always return value of either 0 or 1, that is to say the volume would either be on or off and the pitch will be inaudible or normal.
You can instead do this . . .
Change X to random(60,100)/100
Great graphics and design! I agree with the others...the laser sound is too irritating, quieter would be better. Takes be back to the 80's classics like Phoenix
@quinn221 I like your style , but there is something with the background that doesnt feel right , i dont know what it is, other than that its great.. you put nice quality out there and I love the visuals , keep it up !
@Socks
"insightful" !
yep thats how i do it in my game but I wasn't sure anymore if it was required.
But I did know that it only produces integers, so that explains why I had to do it.
I do
random(6,10)/10
i dont do *100 because 0.61 and 0.6 does sound to similar
this way you can get fix differences of 0.1
0.6
0.7
0.8
0.9
1.0
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Good point !
@quinn221 Nice look and feel. I agree with points made here about star field, firing volume, and volume variation. Keen to see it when finished.
@Icebox do you think it is the big moon that is throwing it off. I actually created it for a different game... maybe the style are two diffrent.
@quinn221 The moon looks good , i just think the background needs more movement , maybe a parallax movement with the stars instead of them falling with the same pattern ..
the I first time I saw it everything looks perfect except planets.
But then they are very far away means not that much movement required.
tough the orbit of the yellow one kind of looks frozen and the 2 balls next to it.
maybe make the orbit less cartoony and more sharp like the rest.
its really just like minimal things overall its very neat
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Echoing what everyone else has said . . . .
I think you need to push the BG / planets backwards (I'd wash them over with a little blue)
Agreed, the moons ('balls') need to slowly orbit the planet . . hold on . . code incoming, back in a minute . . .
EDIT - here is some spherical maths (attached) so you can have objects orbit a planet or stick to their surface, it's a bit thrown together but I'm sure you can extract something useful from it if you want.
constrain self.position.x to 10.5 sin(self.time * 200) + self.start.y + cos(5234.0590) Magnitude(self.startX-self.position.X,self.startY-self.position.Y) / floor(sqr((sin(Vector2angle(self.position.x-self.position.y/5)*10),self.position.y - self.position.x))+self.rotation/Game.Angle%360))
This is what I expect from you nothing that a normal human can understand
That's moon balls for you.
@Socks @Icebox and @BigDave Thanks guys I will playground with it and see what I can do!
@Socks
bäm you did it again. Freaking magic..
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de