Move location of spawned actors

Hi,

I'm making an arkanoid type game where the rows of blocks move down.

I've randomly spawned a row of blocks, now I would like it to move down once a condition has been made (an attribute hits 0).

The x and y locations of the spawns are stored in a table, how would I be able to move the row of blocks down (y location)?

If you need more information, please let me know

Thank you in advance!

Comments

  • IceboxIcebox Member Posts: 1,485
    edited November 2016

    if attribute = 0

    change self.position.y to self.position.y - (value) (go down)
    change table value (specific row and column for each spawn) to self.position.y to store the new y position to the table

    I think this is what your looking for if i understand you correctly.

  • Icebox's method is far more elegant and smart than what I've done in this situation. I basically just put something like below

    if attribute = 0
    {
    timer: For (1 second)
    {
    Move (270[Down], 30 [speed])
    }
    }

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