Curved flying path from fix point to fix point

I need an enemy projectile to spawn at the enemies position moving to the players position but doing a curve from point to point.

Before the projectile starts I save the current x and y of the player within the actor so the flying destination is known.
Also no interpolate, as I want the path to be interruptible by objects in the way.

So its probably some easy math thing for @socks or @Hopscotch
but hey I am not them. So please help me out here.

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