Measure Swipe distance on a specific touch

BigDaveBigDave Member Posts: 2,239
edited December 2016 in Working with GS (Mac)

So i got typical platformer controls.
But one of the buttons activated by swiping it upwards a secondary behaviour.
This works fine as long the player does not use any other button at the same time.
As it starts taking the distance value of that second touch or first touch corrupting the distance from the actual touch it should measure.

How?

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