Application failed codesign verification
S-L
Member Posts: 52
When I was trying to submit my app, I got "Application failed codesign verification The signature was invalid..." in the application loader. I am using the most up to date software for xcode, loader, etc. How do you fix this?
Comments
Refer to my post (2nd one) in response to ToastKitten's query...
http://gamesalad.com/forums/topic.php?id=9263
Just follow the steps...watch the video. You can't go wrong. tshirtbooth has explained step by step.
@Franzkeller..seems your issue is still not resolved. If you haven't already done so. Backup your projects. Remove and reinstall everything and repeat the steps.
A valid developer certificate.
And each App you make needs to have these:
One AppID.
TWO provisioning profiles. One for development and one for the App Store.
Log into the iPhone Provisioning Portal and click on the links on the left.
The first one is Certificates.
In this section you should see your certificate. You only need one certificate for all of your apps. There is also a drop-down menu that shows all of your provisioning profiles associated with this certificate. Click that and you should see both of the ones that you created for your App.
Second is Devices
Here you should see all of the devices that you have added. Again there is a link for your provisioning profiles. Click the (Details) link to make sure they are correct.
Next is AppIDs.
You should see the AppID that you created specifically for your App. Each app you make needs one AppID.
Next is Provisioning.
Here there are several tabs. You are concerned with the first two: Development and Distribution. You should have one development profile for your app under the Development tab, and one profile under the Distribution tab.
To avoid confusion, you should name your profiles something like this:
yourgamenameDevProfile
yourgamenameAppStoreProfile
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Once you have verified that all of that is correct, now open your project in GameSalad.
Click the orange publish arrow. Choose iPhone or iPad.
Now, in the panel, select your icon.
Next set the name of your app (this is what will appear on the device).
Next, and very important!, choose the correct Provisioning Profile from the Code Sign drop-down menu. If you are making a test version of the app for your device, choose your Development Profile. If you are making it or the App Store, choose the Distribution Profile.
Next, click the Advanced Mode button.
Set the version number of your App.
Make sure the bundle identifier matches your provisioning profile.
Set your icon glossiness.
Choose your supported orientations.
IMPORTANT! You must ALSO set these orientations in EVERY SINGLE SCENE under the Scene Attributes section in each Scene.
If you want to limit your game to only work on iPhone 3GS and above and equivalents, check the arm7 checkbox.
Then click the publish button.
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Follow all of those steps and it should work.
If it still isn't, post back here and let me know what step is not working.
very finicky!
I have a feeling that the tenth time through might be the charm, though. ;-)
Glad that you are getting closer!
I thought people were having problems with those a while back.
Okay, erased it all and doing it again... It is starting to make more sense now I think,
I hope to get it on this go round
Thank you for the description, Firemaple.
HOW TO tab under App IDs in the provisioning portal
or in all Apple's brilliant fully documented detail...page 23
http://tiny.cc/1ft14