Tile Width and Height not accessible outside the protoype (bug?)
Weirdly all graphic settings can be customised outside the prototype but not so for the Tile Width and Height.
Tough you can change attribute tile width and height within this opened actor to adjust it.
I would say thats a bug.
Comments
I don't think it's ever been accessible, has it? Perhaps it has something to do with how images are handled?
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i don't think it has been accessible. But its an issue.
With this implementation you need to create Prototypes for every actor that should tile differently, even tough they don't contain a single behaviour.
Would be a nice improvement to get access to these variables in each instance.
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