Tables and load times/fps

Hey guys,

Can anyone please confirm if the number of rows/columns in a table impacts load times and FPS?

In my case, my game has 120 levels (and about 10 tables with 120 rows), but I would like to max out all tables with blank rows at 999 to make space for level expansions etc..

Comments

  • JScottJScott Member Posts: 143

    I don't have huge tables, but I have games with lots of tables, and don't think it affects load times or FPS. I do find that writing to tables has an FPS hit.

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,059

    I believe the engines load table data at startup. So it shouldn't affect scene transition load times, but it will affect initial load times.

  • fmakawafmakawa Member Posts: 565

    @adent42 said:
    I believe the engines load table data at startup. So it shouldn't affect scene transition load times, but it will affect initial load times.

    Are you guys working on improving that? I have a game with quite a lot tables and its taking 24 secs to load as a result plus it refused to create an APK if I included my largest table. Plus I have other games in mind which would use even more tables!

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