Rectangular Image for Custom Collision Shapes

unbeatenpixelunbeatenpixel Game DeveloperMember, PRO Posts: 568

In the cookbook;

Physics Body Editor will import a rectangular image so the long side has the rage of 0->1 and the short side has a range that is smaller than 1. However, GameSalad expects both sides to be in the rage of 0->1. If you will be using a rectangular image for your actor, create a separate square image to import into Physics Body Editor. We will correctly scale your collision data to match your rectangular image.

How is it works? Can someone show me a working example with two square image?

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Wordgraphy / Polycolor / 20 Seconds / Minimal Maze

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