Rectangular Image for Custom Collision Shapes
unbeatenpixel
Game DeveloperMember, PRO Posts: 568
In the cookbook;
Physics Body Editor will import a rectangular image so the long side has the rage of 0->1 and the short side has a range that is smaller than 1. However, GameSalad expects both sides to be in the rage of 0->1. If you will be using a rectangular image for your actor, create a separate square image to import into Physics Body Editor. We will correctly scale your collision data to match your rectangular image.
How is it works? Can someone show me a working example with two square image?
Check out my games on the App Store!