I also mad a small analysis of Orcs with the help of Appformative and Google play stats.
From the starting 400 Downloads on this day
Almost the half played (176) more than 15 minutes.
I marked the currently biggest drop off point. I also got a feeling for the reason playing it recently exactly at this moment when things slow down too much. So I might gonna spice things up there in future too keep some higher % on board.
But first more marketing tries.
there is a current offer that if you add funds min. 50 Dollar you get another 50 Dollar for free. So I got a 100 Dollar campaign running there now. Cost per click campaign with the min bed for the united stated of $0.025 it should create max. 4000 clicks. But I expect price variation lets ball park, the half. 2000 Clicks for my 100 bucks.
Having a conversation rate of 14% from the store page to the install I might get 280 Downloads/Installs.
The game having an average revenue per user (arpu) of $0.3 I could make around $84 back.
Since $50 were given to me i make 34$ profit.
And the insight in its efficiency.
If its good I keep on trying with it.
Putting money in one end to get more out on the other side sounds like a fun thing to figure out.
adent42Key Master, Head Chef, Executive Chef, Member, PROPosts: 3,178
Read, watch movies, find a good art gallery to visit. Play some board games. Watch kids at play (bring/borrow a kid of your own or you might look creepy). Basically step away from games for weekend/week/month and give your subconscious time to build up new ideas around how play can be fun.
Or find a Game Jam and participate. Limitations are a great breeding ground for creativity.
@freneticz
how did this work out for your own app like this?
that means you would pay like Dollars 0,125 thats a price i normaly only experienced from incentivized installs were users get paid to install your app.
i think a normal install for most people costs 1 dollar upwards.
I made some campaigns where I reached 0.20 to 0.5 an install.
In indonesia but with low traffic like 2-3 installs a day.
If you now say you can show how to get installs 0,125 to 0,30 I am all yours please tell me.
Comments
I also mad a small analysis of Orcs with the help of Appformative and Google play stats.
From the starting 400 Downloads on this day
Almost the half played (176) more than 15 minutes.
I marked the currently biggest drop off point. I also got a feeling for the reason playing it recently exactly at this moment when things slow down too much. So I might gonna spice things up there in future too keep some higher % on board.
But first more marketing tries.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
I just started advertising the app with
http://www.startapp.com/solutions/advertisers/
there is a current offer that if you add funds min. 50 Dollar you get another 50 Dollar for free. So I got a 100 Dollar campaign running there now. Cost per click campaign with the min bed for the united stated of $0.025 it should create max. 4000 clicks. But I expect price variation lets ball park, the half. 2000 Clicks for my 100 bucks.
Having a conversation rate of 14% from the store page to the install I might get 280 Downloads/Installs.
The game having an average revenue per user (arpu) of $0.3 I could make around $84 back.
Since $50 were given to me i make 34$ profit.
And the insight in its efficiency.
If its good I keep on trying with it.
Putting money in one end to get more out on the other side sounds like a fun thing to figure out.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Read, watch movies, find a good art gallery to visit. Play some board games. Watch kids at play (bring/borrow a kid of your own or you might look creepy). Basically step away from games for weekend/week/month and give your subconscious time to build up new ideas around how play can be fun.
Or find a Game Jam and participate. Limitations are a great breeding ground for creativity.
@BigDave yeah marketing is hard, i have noticed With Adwords you should get around 800 installs for 100 $ (pretty easy)
Have you some orher tips how to market a game?
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
Have you ever thought about making an orcs card game!
@jay2dx
thought about making the main orc as a toy to sell
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
@adent42
yea! now I can but in the first moment the panic about the time "not working" is big
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
@freneticz
how did this work out for your own app like this?
that means you would pay like Dollars 0,125 thats a price i normaly only experienced from incentivized installs were users get paid to install your app.
i think a normal install for most people costs 1 dollar upwards.
I made some campaigns where I reached 0.20 to 0.5 an install.
In indonesia but with low traffic like 2-3 installs a day.
If you now say you can show how to get installs 0,125 to 0,30 I am all yours please tell me.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
I could see him built out of Legos.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
BigDave can't go with 400 metres of a playground or school or his tag will start beeping.
@Socks
its for my own protection, they told me..
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de