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Working with GS (Mac)
Per pixel collision detection
PlaySys
Member
Posts:
17
August 2010
edited November -1
in
Working with GS (Mac)
Poligonal and per pixel collision detection are a must in a 2D game engine. We experience lot of troubles with rectangular or curcular collisions only.
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marcotronic
Member
Posts:
23
October 2010
Definitely! At least polygonal is a must!
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