Death counter
Hey Guys,
I am working on a game right now and every level will have a certain number of enemies you need to kill inorder to move to the next level. What would be the most efficient way to do this...every level will have a different number of enemies that spawn during that level.
Comments
Make a game attribute.
Call it something like 'Kills'.
Level 1 - change 'Kills' to 10 - a kill will reduce this number by 1.
Level 2 - change 'Kills' to 20 - a kill will reduce this number by 1.
Level 3 - change 'Kills' to 30 - a kill will reduce this number by 1.
. . . etc
thanks
If you have dozens or even hundreds of levels - and don't want to enter a new value for each scene you could do this . . . .
Game attribute: 'Kills'.
Game attribute: 'Default Kills'.
On each scene cut/paste these two change attribute behaviours:
Change 'Default Kills' to 'Default Kills' +10
Change 'Kills' to 'Default Kills'.
You could also have each enemy that is spawned increase the kills counter when that enemy is spawned by putting a Change Attribute behavior in the enemy that says:
change kills to kills +1
so each time an enemy is spawned the counter will increase by 1. This will set the value automatically for each level based on the number of enemies on that level.