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Opinion/How To: street for Spy Hunter like driving game

ellisonellison Lancaster, PAPosts: 129Member, PRO

What would be the best way to create a Spy Hunter driving view?

One continuous scene with a very large height or keep spawning off screen so it seems continuous?

Thanks!

Comments

  • jamie_cjamie_c ImagineLabs.rocks Posts: 5,244Member, BASIC

    I don't know about the 'best' way but one way would be to just create a really long scene.

  • pHghostpHghost London, UKPosts: 1,726Member

    Considering that Spy Hunter is essentially a vertical endless runner, spawning might be the better way to go.

    But both are possible, and will depend on you implementation of the "level design."

  • ToqueToque Posts: 619Member, PRO

    Yeah sort of like River Raid. I would do the really long scene with levels. But I could see how you could do it with spawning.

  • ellisonellison Lancaster, PAPosts: 129Member, PRO

    thanks @jamie_c, @pHghost, @Toque !!!

  • jamie_cjamie_c ImagineLabs.rocks Posts: 5,244Member, BASIC

    @ellison, I'd love to see what you come up with, Spy Hunter was an awesome game!

  • ellisonellison Lancaster, PAPosts: 129Member, PRO
    edited February 27

    @jamie_c said:
    @ellison, I'd love to see what you come up with, Spy Hunter was an awesome game!

    definitely, although i've been moving slowly lately, might be awhile :wink:

  • ToqueToque Posts: 619Member, PRO

    @jamie_c said:
    @ellison, I'd love to see what you come up with, Spy Hunter was an awesome game!

    It still is!

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