GameSalad

Creative input please: Magic Book minigame

BigDaveBigDave Posts: 2,122Member, PRO

In my game Orcs there is a magic book in a crystal cave.
The orcs got it from a vampire they have defeated.

So the orcs should now try to open this book.
I thought about a series or a scaling difficulty minigame.

Any ideas how a minigame to open a magic game should look like?
It also helps if you just drop some keywords that come to your mind first.

Comments

  • pHghostpHghost London, UKPosts: 1,866Member
    edited March 1

    #orcswithfangs

  • AdrenalineAdrenaline Posts: 434Member

    As much as I hate match-3 games, it might make sense in this case. The book might be protected and sealed by magical runes that need to be matched to open it!

    Or you could use a tile-swap mechanic for a mini-game. You know, one of those games where you have an image that is split into tiles, and then randomly reorganized. You have one 'empty' tile space which allows you to shift the other tiles up, down, left, right until the image is back in the correct orientation again.

    Or it could be a memory game. Make the player recall a series of inputs. If they fail, back out and start over with a completely new series of inputs.

    Or it could be a rhythm/timing game. The player needs to tap on the book in the right spots at the right time in order to open it.

  • AlchimiaStudiosAlchimiaStudios Posts: 787Member, PRO

    Maybe like one of those routing minigames (like in bioshock) where you route magic across a path on the book cover to open it withing a time limit.

    Or one where you have to draw a symbol on the cover within a time-frame, and each time it randomly chooses a symbol from a set of them.

  • BigDaveBigDave Posts: 2,122Member, PRO
    edited March 1

    nice one! they all make sense

    i think i go for

    Unlock the book:
    Pressing the center button wil play a random sequence which has to be memorized and once it is finished you can enter it. This has to be done 7 times every time the sequence gets a bit longer. Also each attempt will cost them crystals.

    I think no time limit so they can use a piece of paper and paint it down if they need to.
    Got good memories of solving puzzles on a paper (myst,riven)

  • BigDaveBigDave Posts: 2,122Member, PRO
    edited March 2

    4m37s

    this :)

  • imjustmikeimjustmike Posts: 409Member, BASIC

    @BigDave said:
    4m37s

    this :)

    Ah yeah - it's called 'Simon' - used to love that game. Was one of the first games I recreated with gamesalad, but with rude words instead of colours ;)

  • BigDaveBigDave Posts: 2,122Member, PRO

    thats the mini game :) thanks guys for the creative input.

    You have to solve 8 puzzles before its completed
    Every time the sequence gets longer (capped at 5 right now)

  • AdrenalineAdrenaline Posts: 434Member

    I like it!

  • SocksSocks London, UK.Posts: 12,338Member, BASIC
    edited March 3

    Nice work Dave !

    Maybe the central element (the 8 segments) could be more Orc themed, for example you have to build an Orc, every time you complete one of the 8 puzzles another part of the Orc is added . . leg, leg, torso, arm, arm, head, sword . . . that kind of thing . . .

  • BigDaveBigDave Posts: 2,122Member, PRO
    edited March 3

    @Socks thanks buddy. i keep it naked, they got enough orcs around, its a minigame they open clicking the book. they got it from vampire so it cant be related to orcs. I think its fine naked, looks boring withouth context but ingame its nice

  • SocksSocks London, UK.Posts: 12,338Member, BASIC

    @BigDave said:
    . . . looks boring withouth context but ingame its nice

    Ah, I see, yes that makes sense.

Sign In or Register to comment.