What GameSalad needs before going "live."
iDeveloper
Member Posts: 441
I know.. GS is already "live". I mean though, out of beta. I would love to have these features before GS goes out of beta (version 1.0.0)
Features: (In order of importance)
1) Pause
2) Snap-2-Grid with customizable size.
(Grid starts off at 16x16 but could be re-sized. Game Maker has this kind of grid)
3) In App Purchase.
4) iAd for express users. (But limit how many ads the user can insert. Maybe 2-4 ads per project?)
5) Core Data usage; Core Data is how Safari stores bookmarks. (I'm pretty sure)
6) Enable Status Bar. (GS is great for creating "normal", non-game apps, and those apps show the status bar at the top)
10,000) An actual "preview post" button for the forum. This would be awesome!
100,000,000) Pro account contest: A contest which users could have a chance to win a Pro account but only for six months.
Thanks GS!
Features: (In order of importance)
1) Pause
2) Snap-2-Grid with customizable size.
(Grid starts off at 16x16 but could be re-sized. Game Maker has this kind of grid)
3) In App Purchase.
4) iAd for express users. (But limit how many ads the user can insert. Maybe 2-4 ads per project?)
5) Core Data usage; Core Data is how Safari stores bookmarks. (I'm pretty sure)
6) Enable Status Bar. (GS is great for creating "normal", non-game apps, and those apps show the status bar at the top)
10,000) An actual "preview post" button for the forum. This would be awesome!
100,000,000) Pro account contest: A contest which users could have a chance to win a Pro account but only for six months.
Thanks GS!
Comments
So you could technically give your left nut and still have around 28k left over
I'm serious! I have (and only want) 2 kids, but my wife wants 6! This is the best way to justify getting snipped! ;-)
I hate to say it but for 1.0.0 GS needs stability.
array, string edit.
flip the image (mirror).
on & off physic
actor can physicaly attach to other(so we can have other shape)
files access(maybe just photo, or music).
Video Playback (simple to call the build in player, for the opening use)
1) Make actor collision field and actor image two different attributes. This is kind of why I stopped using GS. Unless your actors are circles or rectangles, your game is ugly/unplayable.
2) Optimize timers. I recall a few months ago a number of us in the forums came up with some brilliant work arounds referencing game.time instead of using timers. We literally handed GS developers a great solution but timers still are a horrible CPU drain.
2 I don't understand two, but perhaps it will become more apparent as I learn more advanced coding
1) What has already been said.
2) Communication with iOS standard functions. E.g. access to the mic, music library, compass/gyroscope.
3) Dynamic pivot points.
4) Grouping of actors.
5) Database functions
www.marcosriffel.com
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