iPhone 7 performance issues

MelodyCatsMelodyCats Member, PRO Posts: 128
edited March 2017 in Working with GS (Mac)

Hi,
I'm in (what I thought was) the final testing stages of a new app.
Runs very smoothly now on an old iPad from 2011 - on a couple of old iPhone 5s, and brand new iPad mini 4.
Just discovered though that on an iPhone 7 there seems to be significant frame drops, so actors that are normally spawning in sync to a background music track gradually start lagging more and more until the level becomes unplayable.

I'd assumed that if I could get everything running smoothly on older devices, it would run perfectly on newer ones... so quite baffling and not sure how to go forward.
Has anyone else come across anything like this before?

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