GameSalad

Pretty simple question yet kind of confusing

EnderGames.CoEnderGames.Co Posts: 23Member, PRO

So I have finally got everything I needed to know to finally upload and publish my game but lastly, I just have a quality of life type of question. I'm currently using tables to save score instead of attributes, and with attributes I was using constrain attributes to display my own custom numerical fonts. Since I'm using tablecellvalue to save score now, is it possible to still display my own custom font instead of the default gamesalad font?

Comments

  • AlchimiaStudiosAlchimiaStudios Posts: 824Member, PRO

    Yes, custom fonts are a feature of the engine now, meaning you no longer need to use constrains for a custom font. Now you just import your font of choice and use display text.

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  • EnderGames.CoEnderGames.Co Posts: 23Member, PRO

    @AlchimiaStudios where might that option be found?

  • tatiangtatiang Posts: 10,917Member, Sous Chef, PRO, Senior Sous-Chef

    Not sure about on a PC but on a Mac it's one of the tabs in the Library section (near where you import images). Once you've imported a font file, you can select it from a Display Text behavior.

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  • AlchimiaStudiosAlchimiaStudios Posts: 824Member, PRO

    @EnderGames.Co said:
    @AlchimiaStudios where might that option be found?

    Under the media tab you can import a font (ttf, otf, etc). It will then show under the available fonts for display text.

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