Which would you rather play?

PhoticsPhotics Member Posts: 4,172
edited November -1 in Introductions
I'm not sure which game I should work on next. I have four ideas.

Spoko - A platformer based on either a dog or a cat.
Another Puzzle - A bunch of puzzle games. So far I have a slide puzzle.
An RPG - This would be a mix of Zelda and Gauntlet.
Annoyed Tomatoes - A parody of Angry Birds, you'll probably shoot and launch tomatoes.

Which one would you rather play? I think I'm going to focus on the iPad, as I haven't really done that well on the iPhone / iPod Touch.

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    The question I'd ask you is, 'What do you want to make today?' ;)

    For the record, I voted for an RPG!*

    QS :D

    *Because rocket propelled grenades ROCK MY WORLD :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • PhoticsPhotics Member Posts: 4,172
    quantumsheep said:
    The question I'd ask you is, 'What do you want to make today?' ;)

    I don't know. I'll probably make them all. I have the names reserved for three of the games already. I haven't decided on an RPG game yet. I'll probably open a dictionary until I find a cool word that starts with the letter "A".

    quantumsheep said:
    For the record, I voted for an RPG!

    I don't have favorites. I like the RPG game too. It's a tough one though... is GameSalad going to support online play? The artwork is tricky too. I'll have to make a lot of tiles.

    ...and obviously I meant Role-Playing Game. Guild Wars 2 is looking great, but I don't like the lore, so I'm seriously considering making my own online RPG.

    It could be a futuristic RPG, so I haven't ruled out Rocket Propelled Grenades. Explosive arrows, fireballs, and bombs are also a strong possibility for a medieval theme.
  • butterbeanbutterbean Member Posts: 4,315
    Definitely an RPG... sick of puzzlers right now!

    To be more specific, an action RPG like Zelda or Secret of Mana would be spectacular :)
  • quantumsheepquantumsheep Member Posts: 8,188
    Photics said:
    I'll probably open a dictionary until I find a cool word that starts with the letter "A".

    Why do I feel that was a dig???

    :O

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • PhoticsPhotics Member Posts: 4,172
    quantumsheep said:
    Why do I feel that was a dig???

    I'm actually planning to pick a word that starts with "A". I thought about simply calling it "An RPG"... but I thought it should be more creative than that.
  • quantumsheepquantumsheep Member Posts: 8,188
    Well, here's a couple:

    Arcane
    Arcana

    :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    Atlantean's Quest

    Arcadia's Adventure

    Argoyle's Legends
  • PhoticsPhotics Member Posts: 4,172
    I've decided on a genre, theme and name for my next project.

    It will be a role-playing game and it will not start with the letter "A". But other than that, I'm not revealing too many details right now. It's going to be a lot of work. I've seen some great GameSalad projects here... Like Bumps, Attack of the Kracken and Papa Wheelie's Adventures. Seeing the quality of those games motivates me to make better games. I wasn't sure what I was going to make, but now I think I have a good idea.

    Maybe you'll be impressed when it's done. :-)
  • AfterBurnettAfterBurnett Member Posts: 3,474
    That doesn't sound very "casual", Photics... but good luck! I do love a good RPG... which reminds me, Shining Force came out recently and I haven't played it yet. LOL.
  • quantumsheepquantumsheep Member Posts: 8,188
    @Polygame:

    There's no reason you can't make a 'casual' RPG is there?

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • AfterBurnettAfterBurnett Member Posts: 3,474
    Actually, that would be AWESOME! An RPG that you can play in small bursts... some really need you to sit down for hours.

    I guess you'd need a "save anywhere" system...
  • PhoticsPhotics Member Posts: 4,172
    POLYGAMe said:
    Actually, that would be AWESOME! An RPG that you can play in small bursts... some really need you to sit down for hours.

    I guess you'd need a "save anywhere" system...

    Yes, it would be like Guild Wars or World of Warcraft. You'd simply go back to the main town. with the issue of Resolution Independence, and the memory required for this game, it's looking like an iPad game.
  • FranzKellerFranzKeller Member Posts: 517
    I like RPG characters and story but they take too long to play ( not to mention, make)
    I prefer action RPGs, because at least you're doing something besides rolling virtual dice

    I LIKE puzzlers, but not just "another" puzzler - make a new and unique one
    When the idea arrives, can't fake inspiration. (already too many bejeweled clones)

    Ha ha, or make a puzzle rpg ;-). Like castlevania

    http://m.youtube.com/watch?gl=US&client=mv-google&xl=xl_blazer&hl=en&xl=xl_blazer&v=H9I5Qdvu1vo
  • FranzKellerFranzKeller Member Posts: 517
    Angry birds isn't good enough to justify the emence hype.
    The balance is off, it's too hard and boring -
    With annoying characters and sound.

    Let someone with game salad outdo it! We have the tools here for the next physics based masterpiece

    I'm starting to get some strange ideas already...!
  • AfterBurnettAfterBurnett Member Posts: 3,474
    FranzKeller said:
    Angry birds isn't good enough to justify the emence hype.
    The balance is off, it's too hard and boring -
    With annoying characters and sound.

    Let someone with game salad outdo it! We have the tools here for the next physics based masterpiece

    I'm starting to get some strange ideas already...!

    I disagree... it's a challenge, for sure but well designed difficulty curve.... I completed it and I'm so lazy I never complete games unless they are AMAZING (I also suck at puzzlers, generally)! Could be better optimised, though... it starts to stutter on later levels... highly annoying.

    In saying that, Bumps is my new favourite, I actually prefer it to Angry Birds! GS is definitely a capable tool in the right hands!

    Another worthy GS game is Asplosion. I completed the main game already... LOVING IT!
  • PhoticsPhotics Member Posts: 4,172
    I read something interesting on Touch Arcade today...

    http://forums.toucharcade.com/showthread.php?t=62968

    Basically, the poster likes Bumps but feels GameSalad holds back the game's potential. The loading times are bad. I think that's one of the main issues facing GameSalad. That forced loading screen might be harming the reputation of the software more than it helps it.

    Also, it's hard to make an RPG. HA HA. I started development. The Legend of Zelda theme song got stuck in my head. I like the character movement, but it's going to need A LOT of artwork. I'm playing around with tiles. It's starting to feel like a real RPG.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    I agree. What's the bet if that loading screen wasn't in there, the post would never have seen the light of day?
  • FranzKellerFranzKeller Member Posts: 517
    The birds don't fly quite far enough (wings? use em!) or have enough effect on the obsctacles, so there is a strong feeling of futility. I played to level 3 or 5? Then got too bored / annoyed to continue and wish for my dollars back. ;-)

    I'm really into character design, so certain characters just bug me? ;-)
    The voices are also annoying on both sides of the bird v. pig conflict

    end bird rant

    Never underestimate the importance of good sound!
    (or the annoyance of bad sound.)
    Nothing should come between your users and their enjoyment.

    But -
    One game we can probably agree on is "Space Invaders: Infinity Gene", right? ;-)

    Here is my review - yes, it's a little strange
    (as part of my series of campy "overdramatic reviews"... I do normal ones also!)

  • PhoticsPhotics Member Posts: 4,172
    I'm posting because I noticed that I wasn't the only one who had trouble getting motivated. Not knowing what Gendai Games has been doing has really been breaking my concentration...

    ...until today...

    I finally got some work done on Annoyed Tomatoes. I'm feeling good about the progress. It doesn't feel like a chore anymore. Now it's starting to feel like fun. I'm thinking that means I'm heading in the right direction.

    Of the four games in the poll, one was already launched. Puzzling, the least popular choice. I finished this one because it was mentioned in the Textbook.

    I'm planning to work on Spoko after I finish Annoyed Tomatoes. I have a really good idea for it. The problem is the artwork. I noticed the dog drawing thread. It can be a tricky problem. I have already thought of a solution to this problem. It can easily be solved by spending money, but I'm not sure if I should invest more money in this project. My last two apps are not selling well. I might try drawing Spoko to save money.

    For my long-term plan, if Annoyed Tomatoes and Spoko have good sales, then I can work on my RPG. This also depends on Game Center support. (It's supposed to be an online game) A game like this is going to need a lot of artwork... and music too. I can't really spend hundreds of dollars on artwork, not when sales are terrible. If anyone is wondering, I have a name for my RPG. It starts with the letter "C".

    Getting past the GameSalad version of writer's block was tough. I thought about quitting, but I already have an active subscription. Instead of giving up, I'm getting back to work on my projects. Although, I'm thinking about skipping the NYC event. I was fairly excited about it, but now I don't see a reason to go. September is just about over and GameSalad still hasn't been updated. The event is a week away and a location still hasn't been specified. That's not really good for community building.
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