Which would you rather play?
Photics
Member Posts: 4,172
I'm not sure which game I should work on next. I have four ideas.
Spoko - A platformer based on either a dog or a cat.
Another Puzzle - A bunch of puzzle games. So far I have a slide puzzle.
An RPG - This would be a mix of Zelda and Gauntlet.
Annoyed Tomatoes - A parody of Angry Birds, you'll probably shoot and launch tomatoes.
Which one would you rather play? I think I'm going to focus on the iPad, as I haven't really done that well on the iPhone / iPod Touch.
Spoko - A platformer based on either a dog or a cat.
Another Puzzle - A bunch of puzzle games. So far I have a slide puzzle.
An RPG - This would be a mix of Zelda and Gauntlet.
Annoyed Tomatoes - A parody of Angry Birds, you'll probably shoot and launch tomatoes.
Which one would you rather play? I think I'm going to focus on the iPad, as I haven't really done that well on the iPhone / iPod Touch.
Comments
For the record, I voted for an RPG!*
QS
*Because rocket propelled grenades ROCK MY WORLD
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
...and obviously I meant Role-Playing Game. Guild Wars 2 is looking great, but I don't like the lore, so I'm seriously considering making my own online RPG.
It could be a futuristic RPG, so I haven't ruled out Rocket Propelled Grenades. Explosive arrows, fireballs, and bombs are also a strong possibility for a medieval theme.
To be more specific, an action RPG like Zelda or Secret of Mana would be spectacular
:O
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Arcane
Arcana
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Arcadia's Adventure
Argoyle's Legends
It will be a role-playing game and it will not start with the letter "A". But other than that, I'm not revealing too many details right now. It's going to be a lot of work. I've seen some great GameSalad projects here... Like Bumps, Attack of the Kracken and Papa Wheelie's Adventures. Seeing the quality of those games motivates me to make better games. I wasn't sure what I was going to make, but now I think I have a good idea.
Maybe you'll be impressed when it's done. :-)
There's no reason you can't make a 'casual' RPG is there?
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I guess you'd need a "save anywhere" system...
I prefer action RPGs, because at least you're doing something besides rolling virtual dice
I LIKE puzzlers, but not just "another" puzzler - make a new and unique one
When the idea arrives, can't fake inspiration. (already too many bejeweled clones)
Ha ha, or make a puzzle rpg ;-). Like castlevania
http://m.youtube.com/watch?gl=US&client=mv-google&xl=xl_blazer&hl=en&xl=xl_blazer&v=H9I5Qdvu1vo
The balance is off, it's too hard and boring -
With annoying characters and sound.
Let someone with game salad outdo it! We have the tools here for the next physics based masterpiece
I'm starting to get some strange ideas already...!
In saying that, Bumps is my new favourite, I actually prefer it to Angry Birds! GS is definitely a capable tool in the right hands!
Another worthy GS game is Asplosion. I completed the main game already... LOVING IT!
http://forums.toucharcade.com/showthread.php?t=62968
Basically, the poster likes Bumps but feels GameSalad holds back the game's potential. The loading times are bad. I think that's one of the main issues facing GameSalad. That forced loading screen might be harming the reputation of the software more than it helps it.
Also, it's hard to make an RPG. HA HA. I started development. The Legend of Zelda theme song got stuck in my head. I like the character movement, but it's going to need A LOT of artwork. I'm playing around with tiles. It's starting to feel like a real RPG.
I'm really into character design, so certain characters just bug me? ;-)
The voices are also annoying on both sides of the bird v. pig conflict
end bird rant
Never underestimate the importance of good sound!
(or the annoyance of bad sound.)
Nothing should come between your users and their enjoyment.
But -
One game we can probably agree on is "Space Invaders: Infinity Gene", right? ;-)
Here is my review - yes, it's a little strange
(as part of my series of campy "overdramatic reviews"... I do normal ones also!)
...until today...
I finally got some work done on Annoyed Tomatoes. I'm feeling good about the progress. It doesn't feel like a chore anymore. Now it's starting to feel like fun. I'm thinking that means I'm heading in the right direction.
Of the four games in the poll, one was already launched. Puzzling, the least popular choice. I finished this one because it was mentioned in the Textbook.
I'm planning to work on Spoko after I finish Annoyed Tomatoes. I have a really good idea for it. The problem is the artwork. I noticed the dog drawing thread. It can be a tricky problem. I have already thought of a solution to this problem. It can easily be solved by spending money, but I'm not sure if I should invest more money in this project. My last two apps are not selling well. I might try drawing Spoko to save money.
For my long-term plan, if Annoyed Tomatoes and Spoko have good sales, then I can work on my RPG. This also depends on Game Center support. (It's supposed to be an online game) A game like this is going to need a lot of artwork... and music too. I can't really spend hundreds of dollars on artwork, not when sales are terrible. If anyone is wondering, I have a name for my RPG. It starts with the letter "C".
Getting past the GameSalad version of writer's block was tough. I thought about quitting, but I already have an active subscription. Instead of giving up, I'm getting back to work on my projects. Although, I'm thinking about skipping the NYC event. I was fairly excited about it, but now I don't see a reason to go. September is just about over and GameSalad still hasn't been updated. The event is a week away and a location still hasn't been specified. That's not really good for community building.