It seems that the behavior "spawactor" causes jerk
galban
Member Posts: 62
It seems that the behavior "spawactor" causes jerk. I created an actor "canon" in my game that missiles every 5 seconds. When I test my game on IPAD, the scrolling jerks every 5 seconds (even with 3 or 4 canons...). if i delete canons in my game, the scrolling is smooth
how to avoid this effect please ?
how to avoid this effect please ?
Comments
If possible, move the collision Rules to the Actors that the cannonball is supposed to hit, rather than in the cannonball itself.
A better method would be to have your cannonballs already sitting off-screen. When you fire the cannon, simply move them to the right place. When the cannon ball is destroyed, move it back off-screen instead of destroying it.
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Is it noticeably worse on the very first time?
If that's the case you can fix it by having it's sound play one time at no volume when the level loads so that the sound doesn't load into the memory during the middle of gameplay
But again that is only if it is worse the first time
Because it's easy with one canon, but if there are 10 canons how to determine the cannonballs to use ?
if i place 10 instances of actors "fires" on the screen, i don't know how to determine what fire display because all instances have the same name "fire"
In the manual, i can read "Spaw actor" : good for "firing" projectilles.
So i don't understand why it's causes jerk, even if my projectilles have not rules !
How big is the graphic for the ball?