General method multiple weapons / animations
brett-norton
Member, BASIC Posts: 64
Hi All
As i will be implementing around 10 different hand held weapons into my game and more later on once released,
What is the usual method to animating them in hand and running?
Would each gun have its own animated running frame?
Or would the gun just be constrained to the hand position?
Thanks Brett
Comments
Creating a seperate animation sequence for each gun is the way to go, not only is the process much more straightforward but also easier on the target device's processor as you don't need the various constrains and trigonometry calculations (and so on) to have the weapon track the character.
Ok socks thats cleared that up thanks again.
Socks is right. Best way to go in most circumstances