Has anyone with pro license made their 2000 back?
joemauke
Member Posts: 41
I was just wondering of you that have a pro license, how many have made your money back so far? And if you have, how many games did it take?
Comments
Cheers, Weswog
Sorry For Changing the topic.
Cheers, Weswog
I missed the $500 dollar deal too.
The URL feature has been a huge asset
Without being in the rankings i really rely on getting my 20 or so sales per day from people upgrading from the free versions.
Hard to say if i will re subscribe though.
I really love game salad but i also really love Unity. I guess we'll see when the time comes.
Even though I'm getting pretty descent with C# and JS I still find working with GS to be a lot of fun. You can't beat it for that. Unity is work. I can't stress that enough.
GS is easy to take for granted. Making a build in xcode and trying to figure out why you have 476 errors is a bitch!!!!
It's a tough decision. I think $1999 is a lot of money. It seems risky... especially since Gendai Games hasn't made their announcement yet. Maybe they're going to be offering a sale. Maybe they'll be adding more features to Pro. Right now, I'm waiting. I think the $1999 per year price is not competitive with other software packages in this class.
And don't insult the help you do receive. "That's a pretty asinine comment."
Tshirt is right, though. You should just get the express version (you can upgrade at any time) and see how you do.
The pro version will just help you look more professional and give you the resources to do better than you would be, but will hardly stunt your success.
Let me explain. (when I say we, I mean the studio I work for) I made the first game app (Food Fight!) as a promotion for a client that we've been doing other work for for years. We basically charged them the cost of the pro license and just ate the time because we wanted the experience of doing it. We are currently developing another app with GS for a different client that will make us well over the GS Pro cost. This new app will have a lot of external links to videos, websites, and customized Google Maps. You can only do that with the pro license.
To us, a promotional app for a client would be loosing a lot of that promotion with a GameSalad splash screen. And of course, the url feature is very, very valuable.
Now, the two paid apps I've made have just been for fun (and on my own time) with the studio's blessing. And they are at about the $450 mark right now... just about enough for Apple to cut a check. They are both nice apps that I'm proud of, but I rather doubt I would have made either if I was doing it for income... hard to say, but I sure didn't expect them to make a lot of money.
If I were personally going to devote myself to full-time game development, I would definitely invest in the Pro license. No question. It's a business investment.
_______________
Nesen Probe http://itunes.apple.com/us/app/nesen-probe/id377766693?mt=8
Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
Also, actually linking to your apps helps me also gauge where I stand with my own product. Most people will tell you that you have one shot at release and I want to do this right, with the smallest cost possible. And Photics is right, 2k is a lot for url forwarding.
Cheers, Weswog
If you want rid of the GS splash screens (which won't impact your download numbers) and forwarding (usually good if you have a few apps) then $2000 is not even going to be a months earnings if your games are good.
In design219s case, if making games for a client. Then of course use the pro license. It does not look good to clients if you have a big 'made with gamesalad' on their splash screen.
The advice is pretty good because if you can't make a game that sells then don't waste $2000. If you can, then decide whether you want your own splash screens and whether you need to forward urls.
Put it this way, if you are in this for a hobby, it would be foolish to spend that money each year. Spend that 2K on something like programming books, Photoshop, Modo, etc ;^)
They wanted to do this because they noticed they deal with a lot of professional people who all seemed to have iPhones, so they thought an app would just be cool. Doing a game was our idea, and GS came to our attention at just the right time.
Wes, if you haven't checked it out, it's free and here is the link: http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
URL, iAds, Custom Splash for $2000 a year = no thank you. (and we made more than $2k in 2 days with Bumps so it's not about the money, we think its just wrong...very wrong).
These features should be in a single version of GS and all for the same $99 price.
Do away with Pro make one version for $99 a year and stop being greedy.
Even if we were rich we wouldn't buy Pro just on principle....just my 2 cents.
Darren.