Resolution Independence and Tiles
Photics
Member Posts: 4,172
I think I found an issue. I'm trying to figure out the target platform for my RPG. The main reason why I'm thinking it should be iPad is because I don't think it will work on the iPhone 4 Retina Display. Like a traditional 8-BIT / 16-BIT game, I'm using a lot of tiles. Yet, I'm not sure how the iPhone 4 is going to handle the tiles. I can't simply make high-res tiles, as that would just make bigger tiles.
I don't know if GameSalad supports Resolution Independence and Tiles.
I don't know if GameSalad supports Resolution Independence and Tiles.
Comments
EDIT: On a serious note, be good to find out. You know someone with an iPhone 4? Be a worthy addition to your book, methinks... seems the whole resolution independence thing is a little "untapped". Be good to have some worthwhile info on it ;-)
To test without an iPhone 4:
Create new actor at 100x100
Load a 128x128 image and set it to tile.
The way it should work (IMO) with RI turned on is create a 64x64 copy of your tile image and use that when loading on a no-iPhone 4.
With resolution indep set on a landscape iphone project a 128☐ image in a tiling 1024☐ actor displays 128☐ on Mac preview (which is wrong) and 64☐ on a 3GS which is correct.
You could put Spoko in as a random animal wandering the villages