Stacked actors getting squashed

Hey guys,

Working on a super quick prototype for a game I had a dream about, just to get it out of my head. ANYWAY - I've come across an issue whereby actors that are stacked on top of each other (with a fixed floor), seem to get squashed. The top actor in the stack has fake gravity using a downward acceleration, but none of the other actors in the stack do. The top actor 'jumps' up by changing linear y velocity, and the accelerate brings it back down.

It's about half a pixel per block, so not too noticeable, but it stacks up, so when there's a tower of 20 blocks, the difference is about 10 pixels.

It's not that the floor is moving down as it's not movable, and I've checked to see if it's y position changes at all and it doesn't.

Anyone run into this issue before, or can think what might be causing it?

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