Effecient platformer level design method
brett-norton
Member, BASIC Posts: 64
Hi All
Im now ready to start laying down levels in my platformer. Im wondering what is the best method to do this with the least memory usage.
Use large background images with invisible platforms. My scenes will be about 10000pixels wide i was thinking each image be a size of 1000pixels wide and have them lined next to each other.
Or have each platform and obstacle a seperate image with also a tiled floor.
Or is there a better alternative?