I've always wanted to make a tank game. Its on my bucket list. Its been fun making it. Getting close so thought I would share a taste. I simplified the controls for mobile. Powerups, air support, voice overs. Its turning out ok.
@Two.E said:
Nice work! - There is a lot going on there from planes to trains, boats. Its shaping up very nicely.
Is it a set path for each level? Or does the player control the tanks movement?
Look forward to seeing more.
Best,
It's a set path. Initially it was a joystick but I really didn't like how it played on device. So I simplified it. It's a shooter disguised as a tank game.
The joystick took time to master. I'm finding people give a game 7 seconds. If they can't figure it out by then it's deleted.
Testers so far figure it out quickly and play 45-92 seconds. They replay 3 times.
For me, 60 seconds of play and 3 replays before delete is success.
I'm not really a tank kind of gamer, but how do your shots reload? Or is it infinite? How do you control what direction you are aiming? Looks well put together though
@Synaaron said:
I'm not really a tank kind of gamer, but how do your shots reload? Or is it infinite? How do you control what direction you are aiming? Looks well put together though
Controls are a work in progress. Testers hated the system I had. Three buttons.
Tap on left of screen turns counter clockwise. Right side clockwise. Center third of screen fire. But I have an auto fire on release of turn buttons. On device the testers were correct it didn't work well. I moved buttons around now and so far testers like it.
Bullets are limited but there are pick ups along the way......
Comments
Nice work! - There is a lot going on there from planes to trains, boats. Its shaping up very nicely.
Is it a set path for each level? Or does the player control the tanks movement?
Look forward to seeing more.
Best,
GSLearn.com | Templates | Free Demos | Udemy Course
It's a set path. Initially it was a joystick but I really didn't like how it played on device. So I simplified it. It's a shooter disguised as a tank game.
The joystick took time to master. I'm finding people give a game 7 seconds. If they can't figure it out by then it's deleted.
Testers so far figure it out quickly and play 45-92 seconds. They replay 3 times.
For me, 60 seconds of play and 3 replays before delete is success.
Thats Great!
Best,
GSLearn.com | Templates | Free Demos | Udemy Course
I'm not really a tank kind of gamer, but how do your shots reload? Or is it infinite? How do you control what direction you are aiming? Looks well put together though
Controls are a work in progress. Testers hated the system I had. Three buttons.
Tap on left of screen turns counter clockwise. Right side clockwise. Center third of screen fire. But I have an auto fire on release of turn buttons. On device the testers were correct it didn't work well. I moved buttons around now and so far testers like it.
Bullets are limited but there are pick ups along the way......