@smurfted said:
Once the graph is made i could just make a collision object & shoot an actor vertically & when it collides is the point on the graph.
I like brute-force methods like this, I'll often spend an age trying to think of some smart way to address a problem like this, but you can't really beat a bit of Rube Goldberg common-sense logic.
Comments
the four green dots are the data i have.
But what i f i need to know where the graph would be at the fourth dot or 8.5 dots?!
Any help would save me from insanity & as such be greatly appreciated..
Hmmm..... curve fitting in GameSalad. That would be interesting. (GS needs matrix math functions to do this.)
Or did you mean in some other app? Like Excel, or MatLab?
Or do you have the formula and you want to know how use the formula to plot the points?
The graph was make quickly in my 3d program (c4d).
I'm thinking as the graph is set & won't change i can cheat.
Once the graph is made i could just make a collision object & shoot an actor vertically & when it collides is the point on the graph.
I'll make a test later today if i find time..
Maybe @Hopscotch's demo will help:
http://forums.gamesalad.com/discussion/comment/589837/#Comment_589837
I like brute-force methods like this, I'll often spend an age trying to think of some smart way to address a problem like this, but you can't really beat a bit of Rube Goldberg common-sense logic.