Pause behaviour stops gravity
Metallo
Member, PRO Posts: 86
I have a problem with the pause behaviour.
Have a scene with an actor that has an acceleration down and I also have a pause button.
If I pause the game while the actor "falls" and then unpause it, the actor remains in the position and doesn't move.
Am I missing anything?
Thanks a lot for the help
Comments
Is there a rule to trigger the accelerate behaviour? Are you constraining the motion linear velocity Y somewhere else ? I just gave it a test , it works fine. If its possible can you post a screenshot of the rules , or you can turn all the rules and behaviours off in the actor to see what is causing it to stop and not function properly.
Hi Icebox, here the screenshot. As you can see it is very very simple.
That's odd, on the iMac it doesn't work but when testing on the iPhone everything works fine.
Do you mind posting another screenshot of the pause and unpause behaviours ?
Ah i see .. that is odd , It should work fine on both.
Confirm, on the iPhone works properly but in the iMac the actor freezes once unpaused.