Pause behaviour stops gravity

MetalloMetallo Member, PRO Posts: 86

I have a problem with the pause behaviour.
Have a scene with an actor that has an acceleration down and I also have a pause button.
If I pause the game while the actor "falls" and then unpause it, the actor remains in the position and doesn't move.
Am I missing anything?

Thanks a lot for the help :)

Comments

  • IceboxIcebox Member Posts: 1,485

    Is there a rule to trigger the accelerate behaviour? Are you constraining the motion linear velocity Y somewhere else ? I just gave it a test , it works fine. If its possible can you post a screenshot of the rules , or you can turn all the rules and behaviours off in the actor to see what is causing it to stop and not function properly.

  • MetalloMetallo Member, PRO Posts: 86

    Hi Icebox, here the screenshot. As you can see it is very very simple.

  • MetalloMetallo Member, PRO Posts: 86

    That's odd, on the iMac it doesn't work but when testing on the iPhone everything works fine.

  • IceboxIcebox Member Posts: 1,485

    Do you mind posting another screenshot of the pause and unpause behaviours ?

  • IceboxIcebox Member Posts: 1,485

    @Metallo said:
    That's odd, on the iMac it doesn't work but when testing on the iPhone everything works fine.

    Ah i see .. that is odd , It should work fine on both.

  • MetalloMetallo Member, PRO Posts: 86

    Confirm, on the iPhone works properly but in the iMac the actor freezes once unpaused.

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