GameSalad

Future of GameSalad!!!

After all my experience in the last 1-2 months of being pro, i am really worried about the future of GameSalad.

  • No High Sierra support (and no estimated time of solution)
  • Currently not able to upload binaries created by GameSalad for days. (Which makes Gamesalad useless for now)

These are not basic problems and i am really worried if my time is wasted trying to expertise on GameSalad. My problem is not taking my money back, i like using game salad. However I'm not sure that GameSalad has a bright future.

Currently i've started to look for alternatives for GameSalad.

I think the responsible, managers etc have to make a clear explanation about what is happening.

Thank you.

Comments

  • Cutscene EntertainmentCutscene Entertainment Posts: 114Member, PRO
    edited November 2017


    I believe gamesalad is an excellent starting point, but if you want to make anything other than 2D, single-player mobile games for the rest of your existence on this planet, I recommend you start learning C#. Don't try to find a game engine that can build without code, just learn C#, no matter how long it takes. You will always be a slave to the templates and preset codes provided by the system unless you learn the language. I cannot stress it enough.
    TreeHouse has an outstanding course to help you get started. Here it is:
    https://teamtreehouse.com/learn/csharp?utm_source=google&cid=1352&gclid=CLnu8bjczdcCFcydfgodwKMHEA&gclsrc=ds
    If you do take this path I wish you luck.

  • AlchimiaStudiosAlchimiaStudios Posts: 943Member, PRO
    edited November 2017

    @Icebox thats why they avoid saying anything about it , imagine having a bug in your game and you spend time trying to fix it and the players keep asking you to give an estimated time , you will probably answer , i will release it as soon as the bugs are fixed :)

    I like doing this too. Imagining yourself in a similar situation always helps me keep things in perspective.

    Given the resources GS has, could I get out an update faster if I was in there shoes?

    Probably not.

    So I try and wait patiently(ish) for the tool I like to use to get updates.

    Follow us: Twitter - Website

  • candemirag@candemirag.com[email protected] Posts: 8Member, PRO

    Thank you for all comments. These are really valuable. I've started to look for alternatives. However GS was a good starting point.

    Neverthless i am still waiting for a fix by GS developers. I think i've got a strong connection with GS :)

  • Bowhill GamesBowhill Games Posts: 191Member

    Seems to be a lot of love lost for GameSalad over the past couple of years, I work for a small software company so I know its difficult to give everyone what they want but frankly the turn around time for bug fixes and new features is shocking with GS.

    unfortunately there doesn't seem to be many other choices out there for the non programmer that allows publishing to multiple devices, well not that iv seen.

    (site currently under construction)
  • Bowhill GamesBowhill Games Posts: 191Member
    edited December 2017

    looking at Unity it would be the logical next step in terms of game engine and the plus side its free unless you make more then 100k, form what I can tell it also allows publishing to all platforms.

    you will however need to learn c# or unity script (java ?), there is also the option to use an add-on like playmaker which is a rules based engine like GameSalad and you can use it on both 3d and 2d projects.

    (site currently under construction)
  • JapsterJapster Posts: 625Member, PRO
    edited December 2017

    @Bowhill Games said:
    looking at Unity it would be the logical next step in terms of game engine and the plus side its free unless you make more then 100k, form what I can tell it also allows publishing to all platforms.

    you will however need to learn c# or unity script (java ?), there is also the option to use an add-on like playmaker which is a rules based engine like GameSalad and you can use it on both 3d and 2d projects.

    @Bowhill Games ...and as @Socks mentions, the fairly new plugin Bolt looks interesting....

  • Bowhill GamesBowhill Games Posts: 191Member

    @Japster I haven't looked at Bolt yet but I do own playmaker and uscript. I got these when they were first released so went with GS as it was easier, but now I feel they are equal if not better then GS (in terms of functionality/ features they are massively better) slight learning cerve for these a Unity its self is a complex engine.

    I will take a look at Bolt this weekend, it looks promising.

    (site currently under construction)
  • pHghostpHghost London, UKPosts: 2,282Member

    Bolt is very impressive. Great communication from its creator, quite clear and forward-looking roadmap. Check the developer’s site as well, not just the Unity Store page.

    I got it during the Black Friday sale. Still need to invest time into it before switching from GameSalad, but so far it looks like a promising tool with a good future.

  • ToqueToque Posts: 1,160Member, PRO

    @pHghost

    Ive looked at bolt but honestly have not tried it at all. Seems to trade one visual programming to another. But what happens in Bolt when you get stuck or "bugs".
    Will you have to eventually read through the c#? Or relying on Bolt to be supported for a long time.......

  • pHghostpHghost London, UKPosts: 2,282Member

    @Toque said:
    Or relying on Bolt to be supported for a long time.......

    At any point, if you are using a plug-in or service, you need to make that decision of trust. At this moment, from what I can see, there is commitment behind Bolt. Will it be there forever? Perhaps not. At that point, hopefully, I will have finally learned some proper coding. :lol:

  • Bowhill GamesBowhill Games Posts: 191Member

    @pHghost @Toque iv spent some time today looking into bolt and so far it looks promising, its form of logic (visual programming) is far more granular then that of GS, Playmaker, or uScript which is going to have its pros and cons.

    For example its going to take you longer to do things in Bolt then it does in GS, or Playmaker at least in the beginning, however a nice feature is that you can save groups of behaviours for use in future games (across projects).

    Because bolt is so granular your not going to find something you simply cant do / have to implement a work around / or even change your design as often as you do in GS or even Playmaker.

    If you have ever used the node editor in tools like blender its a lot like that, you have to think of what you want to do in small chunks and build up more complex behaviours.

    Unfortunately this is a new plugin only published to the store on 26 July 2017 so the community is just getting started, that said bugs that have been reported are often fixed within the same week.

    To be honest its looking good, as a tool it seems to already on par if not better in terms of functionality then Playmaker which iv had for around three years and the roadmap looks good.

    Currently this looks to be a promising tool, but there is always going to be a risk involved when picking a visual programming tool they are limited by there very nature the only way to over come this is to learn to program yourself.

    But even programming languages themselves come and go, however they tend to stick around for a very very long time, and the big ones like Java or C# are so ingrained into everything we use today they will likely be around in one form or another longer then i will.

    (site currently under construction)
  • FINNBOGGFINNBOGG Posts: 1,809Member

    I think the owners of GSC should pitch this software to google. And let google build upon it. Take the torch.

  • ToqueToque Posts: 1,160Member, PRO

    Why not just make the new GS 2.0 beautiful and amazing?? If your remaking the engine anyways......... get people excited. Blow our minds?

  • JapsterJapster Posts: 625Member, PRO

    @Hypnorabbit said:
    I've said this before and I'll say it again. I've been with Gamesalad since day 1 and I was never very active in the community. But it's clear what Gamesalad actually needs:
    1. A real CEO
    2. Investment
    3. A desktop strategy (no web-based nonsense)

    Can you guys please achieve that in 2018? If not - can Brent step aside so we can actually fix what's broken?

    I really hate absent CEOs and Brent seems to be dancing with the angels rather than stepping up and fixing the sinking ship.

    Been PRO all these years and want to see GS work. Can we rescue your company please?

    James

    Hear hear.... +1

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,361Member, BASIC

    @Hypnorabbit said:
    I've said this before and I'll say it again. I've been with Gamesalad since day 1 and I was never very active in the community. But it's clear what Gamesalad actually needs:
    1. A real CEO
    2. Investment
    3. A desktop strategy (no web-based nonsense)

    Can you guys please achieve that in 2018? If not - can Brent step aside so we can actually fix what's broken?

    I really hate absent CEOs and Brent seems to be dancing with the angels rather than stepping up and fixing the sinking ship.

    Been PRO all these years and want to see GS work. Can we rescue your company please?

    James

    Hear, here! +2

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