Where can I download GameSalad Creator 2.0?
Weiyu
Member Posts: 216
Hello everybody!
A few minutes before, I've watched a video about GameSalad Creator 2.0.
I fell so cool.
But I have no idea where can I download GameSalad Creator 2.0?
Could someone tell me where can I download GameSalad Creator 2.0.
Thank you!
Comments
https://creator.gamesalad.com
You can not download it. Its an Online Only version. Simply log in.
Best,
GSLearn.com | Templates | Free Demos | Udemy Course
Oh! This is awesome!
Thank you for your help!
Beware though, it’s still in early Beta, with lots of issues, wouldn’t use it for anything more than testing for now.
@pHghost I don't think that's true. It was in Beta when everyone who wanted to use it had to sign an NDA. That's no longer the case, and it is not listed as Beta release.
This is the product. Its been used in schools, it is being used by members of the community.
Can you list a whole lot of issues you are finding? There are literally fixes happening all the time. It works in safari now. Concerns about design were fixed.
I believe almost all behaviours that are in the Mac version have been added in. It's really shaping up to be a good product, and is really doing a good job on showcasing how quickly things can be added/fixed.
The Publishing issues at the moment is another issue all together.
Best,
Two.E
GSLearn.com | Templates | Free Demos | Udemy Course
I do like how it warns about errors...
@Two.E - I think @pHghost is referring to the current STATE of it mate, it might not be a Beta in name anymore, but it really isn't a finished product... - yes, it's probably okay to have a play with and test game ideas out etc, and is accepted and being used in schools ONLY because ie. a teacher is probably more interested in students learning how to make games, than them actually creating marketable, ground-breaking, ad-supported, published games (hence it's more accepted in its current state of usability, in that environment), but when I tested a couple of my projects on it, there were many issues - things like my camera not behaving correctly on large scenes, objects dropping through the floor (always worked fine on Mac, devices, etc)... Then there's the (still) clunky UI, and oh yeah, the performance - hardly smooth/real-time on a more ambitious game... :frowning:
Obviously, some of these will have been fixed now, and yep, for playing around with game ideas I'd probably agree that it's 'usable', but I think if the OP is looking at making a game for anything other than just a hobby/learning experience, then @pHghost's advice is fair, and not a 'bash'....
Of course, assuming 2.0 is ever complete and working properly, I will add that yes, time spent learning by using the web version won't be wasted, but you can argue that (once they're working again too, sigh...) it would be a much less frustrating, and much faster learning experience just using one of the desktop versions...
Just my four'penn'eth, as I'd hate you guys to come to loggerheads over GS...
Same team buddy...
Yeah, that’s exactly what I meant.
I don’t care whether they call it Beta or not, and I am aware that it’s getting better gradually, but for anyone about to start with GS right now, I’d still point them to the desktop version first, despite all the bugs in that one.
A lot of the logic is shared, so they’d be able to learn on the desktop version, and translate that knowledge to Web later, if they choose, but have access to all the old tutorials and also have a better chance to get some good advice on things from the old timers here.
Personally I have a weird issue with Web at the moment; it doesn’t work at all. Once I open a project, it is impossible to press any of the buttons, they don’t react to clicks and display a crossed out circle on hover.
Have this problem in both Safari and Chrome. And still no icons in Safari for me.
So Alpha then, not even Beta...
Hmm. It is getting better. Runs on safari. Moving rules is easier. Font seems easier to read. (could just be my new monitor?) At least a few things off my list! Im really hoping the dark mode will improve readability. It remembers closed rules state. The triangle collapse indicator is still 1 mm square. Doesn't remember preview run settings.... But yeah its better. Im hoping it will come around a bit more!