Question about IAP

I created a demo for my game and after the 1st level is completed I want the player to receive an option to purchase the full game. I set up the demo to do this but the question I have is, how do I actually create the IAP option? In other words, my demo prompts the player with the option to purchase full game but how do I make it so that the player can actually purchase it and when they do, how do I make the full game unlock?

Comments

  • dapiondapion Member, PRO Posts: 353

    I would do it via the table function.
    Create a table, 1 row, 1 column.
    Without purchase you set the value to "0"
    After the purchase you set the value to "1" and save the table.
    If the purchase is successful, you ask the other levels on the stored value and the player can continue playing.

    The tutorial for iAP can be found here in the forum

  • sinbotsinbot Member Posts: 232

    awesome, thank you. i'll study the tutorial for further insight.> @dapion said:

    I would do it via the table function.
    Create a table, 1 row, 1 column.
    Without purchase you set the value to "0"
    After the purchase you set the value to "1" and save the table.
    If the purchase is successful, you ask the other levels on the stored value and the player can continue playing.

    The tutorial for iAP can be found here in the forum

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