Tiling issue with 1024x768
TouchTiltGames
Member Posts: 1,162
Trying to figure out why my 1024x768 image isn't tiling...I've got it set to Tile on the X...my scene is 2048x768, even tried the repeating attribute. I think I read that you need to make it slightly bigger to tile?
cheers,
shane
cheers,
shane
Comments
Your .png image should be 1024x768.
Your Actor should be 2048x768
In the Actor's attributes, under Graphics/Horizontal Wrap, change it from 'Stretched' to 'Tiled'.
Does this not work for you?
I have it currently set to it's original size of 64 x 128 in the actor settings and I set the graphic to "tile horizontally". After adding the actor to the screen I "stretched" it across the screen and it did visually tile just fine in GS. However, when I look at it in the iPhone preview the image tiles but it is super skinny.
I'm guessing that I need to change the size in the actor itself to fix this problem. But I do have 1 more question.
For resolution independence do I need to change the actor's width to 480 or 960?