Tiling issue with 1024x768

TouchTiltGamesTouchTiltGames Member Posts: 1,162
edited November -1 in Working with GS (Mac)
Trying to figure out why my 1024x768 image isn't tiling...I've got it set to Tile on the X...my scene is 2048x768, even tried the repeating attribute. I think I read that you need to make it slightly bigger to tile?

cheers,
shane

Comments

  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    What's the deal with tiling? I can't tile a 1024x768 image once in a 2048x768 scene...Hmm can't even tile a 512x768 image. Horizontal tiling is set on the actor...what am I missing?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Tiling works ok for me...

    Your .png image should be 1024x768.

    Your Actor should be 2048x768

    In the Actor's attributes, under Graphics/Horizontal Wrap, change it from 'Stretched' to 'Tiled'.

    Does this not work for you?
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    Ahhh ok haha. I did not know that the actor itself needs to be bigger for tiling yeesh! Thanks a ton!
  • millerbrother1millerbrother1 Member Posts: 108
    Okay, I have a ground tile image (png) that is 64 tall x 128 wide. It needs to scale across the entire floor of the screen.

    I have it currently set to it's original size of 64 x 128 in the actor settings and I set the graphic to "tile horizontally". After adding the actor to the screen I "stretched" it across the screen and it did visually tile just fine in GS. However, when I look at it in the iPhone preview the image tiles but it is super skinny.

    I'm guessing that I need to change the size in the actor itself to fix this problem. But I do have 1 more question.

    For resolution independence do I need to change the actor's width to 480 or 960?
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