Tracking Rotation
Stryfe01
Member Posts: 146
I'm back in the "studio", and part of the game that I'm working on will award a point multiplier depending on the rotation speed of the actor. I did the following, it was early this morning, so forgive me if it's a simple mistake. LOL
new attribute Spin real
new attribute Spin Bonus real
constrain attribute actor.rotation to Spin "this should convert the integer value of the actors spinning rotation to a real value"
if
actor collides/overlaps with actor 2 AND Spin >=10
then
change attribute Spin Bonus = (25 * Spin)
change attribute game.score= game.score + Spin Bonus
ELSE
if
actor collides/overlaps with actor 2 AND Spin <10
change attribute game.score= game.score + 25
Now when the game runs, and either scenario plays out. The first actor moves incredibly slow and refuses to spin. Any thoughts?
new attribute Spin real
new attribute Spin Bonus real
constrain attribute actor.rotation to Spin "this should convert the integer value of the actors spinning rotation to a real value"
if
actor collides/overlaps with actor 2 AND Spin >=10
then
change attribute Spin Bonus = (25 * Spin)
change attribute game.score= game.score + Spin Bonus
ELSE
if
actor collides/overlaps with actor 2 AND Spin <10
change attribute game.score= game.score + 25
Now when the game runs, and either scenario plays out. The first actor moves incredibly slow and refuses to spin. Any thoughts?