Destroy all Instances of Actor

bkhoward2001bkhoward2001 Member, PRO Posts: 86
edited March 2018 in Working with GS (PC)

I have a game that is spitting out a ball (instance) every few seconds, so there could be 10 plus on the screen at a single time. When a ball hits my actor, I need to destroy all the ball instances on the screen so it will just keep spitting out new balls. This will give the actor a fresh start after respawning.... So my question is: How do I do a destroy command that removes all the instances of the actor on screen?

Note: I attempted to do a scene reset but that resets all my actors not just the balls....

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