Publishing Questions for Gendai
A3MG
Member Posts: 152
I wanted to know why you cut off the ability to publish using previous beta versions after something like two weeks of a new beta version coming out. Why do you force us developers to upgrade? Can your system not handle developers publishing using previous versions of GS? It seems that it works for at least two weeks or so. Why not leave the ability to publish using all previous versions?
0.8.7 was the best for me but when it came time to publish for the app store I was forced to upgrade to 0.8.9 in order to publish and now with this new version my load times have nearly doubled.
And with the forced upgrade to 0.8.9 I lost the ability to use the viewer because I have not upgraded to the latest SDK. And without the latest SDK I can't build the latest viewer because it requires iAd and other new features that I as a NON-PRO user can't even use. If you did not force upgrade this would not be an issue either.
If a developer is happy with 0.8.7 why block it? I don't upgrade every other piece of software everytime a new version comes out. Especially if the new version has bugs and does not work as well as a previous version. Same goes with system updates from Apple.
If a developer starts a big project with a certain version of the GS software it seems reasonable that they should be able to finish using that version of the software. And if they choose to upgrade because of some great new feature it should be a choice, not forced like it is now.
I'd rather stick with one version throughout the development cycle of a game instead of trying to figure out what broke because a new version came out that I didn't really need. That said, if some great new feature did come out I might upgrade to take advantage of it and squash all the associated bugs of upgrading. But as it stands, I'm not happy about the forced upgrade like you have now.
Please respond.
0.8.7 was the best for me but when it came time to publish for the app store I was forced to upgrade to 0.8.9 in order to publish and now with this new version my load times have nearly doubled.
And with the forced upgrade to 0.8.9 I lost the ability to use the viewer because I have not upgraded to the latest SDK. And without the latest SDK I can't build the latest viewer because it requires iAd and other new features that I as a NON-PRO user can't even use. If you did not force upgrade this would not be an issue either.
If a developer is happy with 0.8.7 why block it? I don't upgrade every other piece of software everytime a new version comes out. Especially if the new version has bugs and does not work as well as a previous version. Same goes with system updates from Apple.
If a developer starts a big project with a certain version of the GS software it seems reasonable that they should be able to finish using that version of the software. And if they choose to upgrade because of some great new feature it should be a choice, not forced like it is now.
I'd rather stick with one version throughout the development cycle of a game instead of trying to figure out what broke because a new version came out that I didn't really need. That said, if some great new feature did come out I might upgrade to take advantage of it and squash all the associated bugs of upgrading. But as it stands, I'm not happy about the forced upgrade like you have now.
Please respond.
Comments
They are insistent in uniformity as much as possible in the app process
I had to upgrade my OS in order to use it also, but oh well.
If making games was easy, everyone would do it? ;-) We've got to "jump through hoops"
a bit to get our power ups so to speak
why would you not want to keep up to date with the latest apple sdk as well?