A "Fling" Mechanic
MushroomBoyDamian
Member, PRO Posts: 12
Hey I am currently developing a game and I want to have a mechanic similar to AngryBirds but without the pullback motion simply the same type of movement of the actor but instead of pulling back and releasing it is just flinging the little guy around and having him fall down in a realistic manner that shows some type of gravity.
Any help is appreciate thank you.
Comments
@MushroomBoyDamian The Big Top Blaster Demo Project in the GameSalad Launcher window shows how to make a physics cannon type game.
I had also done a tutorial for the tuts+ network about how to create an angry birds style game. It's pretty old now but it should still be accurate.
https://gamedevelopment.tutsplus.com/tutorials/angry-snowman-build-an-angry-birds-game-from-scratch-setup-and-shooting--gamedev-2491
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
WELL MushroomBoyDamian i am really curious to see what you are upto .
Showbox| Kodi | Lucky Patcher|
Maybe this example will spark some ideas on a fling mechanic.
I got curious and made another fling mechanic.
Then I thought of a third way. I like this one best of all because of its simplicity.
hehehe we will have our app up soon
A method can be used when the player only has access to horizontal surfaces of different heights, and/or needs to build height rather than travel distance. Place the two portals on the different levels, and enter the lower one. As you exit, reposition yourself so that you can re-enter the lower of the two portals. As you repeat this process, you continue to "fall" infinitely and will go higher into the air each time you exit the portal
Nice one.