Conundrum of zero and other weird stuff.

vegasmike1vegasmike1 Member Posts: 192
edited November -1 in Working with GS (Mac)
Did I spell that right.

Ok I have a new game, and its not angry birds but there are some things that are the same.
I have an object that you use to solve a puzzle. you get x chances. If you solve the puzzle with the x chances, no problems but now the problems come.

You use one of the chances, and it does nothing, that object has the camera tracked to it, I could have a timer that after some time it becomes false and the camera tracks back to the origin, but if the object is poorly used it just sits and waits to be done, boring, or it is in the middle of doing damage and boom it goes away and the camera goes back to the origin, and you miss out on all the good stuff.

If the object does it's intended damage, easy, I destroy both actors add points and all is good.

The other issue is this, if you set a count down variable where its ticked down by one, each time a thing happens. Then when it gets to zero, it could force the scene to change but the actor is still viable and might do some damage, however the variable has made it to zero and boom, end of scene.

This is so confusing to my little mind that I am not sure anything I have typed is even close to readable. Glad I did not write the GS manual.

If any of this makes sense and if you have dealt with this set of issues, share your wisdom with me.

Mike

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    For the first problem:

    Could you not add a 'reset' button in the corner that appears if the object *doesn't* hit its target?

    if the object isn't doing its thing, rather than wait, the player can then hit the button and the and the camera goes back to the origin with one try less.

    Does that make sense?

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • FranzKellerFranzKeller Member Posts: 517
    Good answer, let THEM decide when a turn it done.
    (which would also allow them to end an obviously mis aimed attempt)

    You could call the button "NEXT TURN" or something.

    (yet really, I prefer to see the whole situation for such a game, rather than moving a camera.)
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    how about zooming out instead of following? There are some good demos on zooming in the shared projects. Search "zoom" or "camera" and you'll find them. Just a thought.
  • vegasmike1vegasmike1 Member Posts: 192
    In my last game, I did the reset or reload button, it worked, but its so not good for game play. Yet alas it seems that once again the reset button of some kind will have to be part of the game. Unless someone has a better idea. The zoom idea is over my head so I dont even know how that applies. Thanks for your input, anymore would be appreciated.
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