Help! Google Play Store Feedback for getting Featured!
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Posts: 16
This discussion was created from comments split from: State of the Salad 06/2018.
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Hi @adent42 I have an email from google, in which they asks me for some adjustments of my game to consider it to feature it. I can do some adjustments, others do not and that's why I am writing.
This is for the use of save and load attributes? and I need explain that or is something from your side that can be removed?
Our max API level is 26, no 28
Is this something that you could add in the export process?
I'm waiting for your comments to respond to Google, thanks!
How did you even get them to reply to you? Where did you go? I submitted to indie corner and nothing.
@CasualEvolution READ_EXTERNAL_STORAGE / WRITE_EXTERNAL_STORAGE I think is used by ad networks to store cached ads. This is optional, so we could make that a publishing toggle.
targetSdkVersion is a different issue, PM me and we can discuss. Basically it comes down to testing. I don't know if it's as easy as changing the targetSdkVersion in our build script, or if I have to do code updates to the engine to support. Also, Chartboost is locked to API 26, so we might have to do a special build that removes that (or see if they have an update).
Also, we'd have to do some research on the Chromebook thing, no idea. But that would definitely be development and not a simple fix.
+1 publishing toggle
Check out my games on the App Store!
Wordgraphy / Polycolor / 20 Seconds / Minimal Maze
Thanks @adent42 , anyway, the version they are evaluating, does not have ADs!
Actually I have the same code and choose according to a variable if it has ADs or not, and in addition to enable or not Chartboost at the publish time.
When could you incorporate that toggle regarding enabling or not external storage?
Ok, I'm going to write to google and ask them if will accept API 26
OK
I'm friends with John Google! hahaha!
No, seriously, I did not do anything special, I guess you should depend on the game and have a bit of luck too? Anyway I have to solve these aspects before
Did you submit to indie corner or where?
stop everything and help this man!
i think is 1 in a million opportunity and hope it can be solved for you!
also it gives hope and show us gamesalad is fully capable of making any game you want and that game can be rewarded and appreciated.
i don't know if this happened before, maybe if someone in the gs community had his game featured before, any input may be helpful.
Thanks @hybrid I'm still waiting, honestly with some anxiety ... I hope it's not too late for Google
I would live to see a GS game featured in Google Play. Where did you sumbit yours to @CasualEvolution? That indie form or...? Teach us your ways haha.
Hi @Twayne2 I submitted to indie corner nothing more ... but now I have news from Amazon, I will open another post with this
Okay... you are now able to toggle WRITE_EXTERNAL_STORAGE (and pretty much all but one permission I need to make sure is optional).
Here is an article to help you.
https://appfollow.io/blog/how-to-get-featured-in-app-store